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	<title>BGR: The Three Biggest Letters In Tech &#187; Apps</title>
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	<link>http://www.bgr.com</link>
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		<title>More than 70% of users spend little or nothing on apps</title>
		<link>http://www.bgr.com/2012/05/15/mobile-apps-ios-android-spending/</link>
		<comments>http://www.bgr.com/2012/05/15/mobile-apps-ios-android-spending/#comments</comments>
		<pubDate>Tue, 15 May 2012 21:45:15 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=139368</guid>
		<description><![CDATA[Nearly two-thirds of consumers in the United States have spent money on mobile applications on at least one occasion according to a survey conducted by ABI Research. More than 70% of users spend little to nothing on apps, however, while the highest 3% of all spenders account for nearly 20% of the total amount spent. “The median amount among the consumers who spend money on apps is much lower than the average, just $7.50 per month,&#8221; senior analyst Aapo Markkanen said. &#8220;This reflects the disproportionate role of big spenders as a revenue source.” ABI Research also found that the most successful money-making apps have typically been utility apps often used for business purposes, or iOS games that utilize in-app purchases,]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/15/mobile-apps-ios-android-spending"><img class="size-full wp-image-70962 aligncenter" title="App Store" src="http://www-bgr-com.vimg.net/wp-content/uploads/2010/12/apple-app-store-apps.jpg" alt="Mobile Apps" width="652" height="434" /></a></center>
<p>Nearly two-thirds of consumers in the United States have spent money on <a href="http://www.bgr.com/tag/mobile-apps/">mobile applications</a> on at least one occasion according to a survey conducted by ABI Research. More than 70% of users spend little to nothing on apps, however, while the highest 3% of all spenders account for nearly 20% of the total amount spent. “The median amount among the consumers who spend money on apps is much lower than the average, just $7.50 per month,&#8221; senior analyst Aapo Markkanen said. &#8220;This reflects the disproportionate role of big spenders as a revenue source.” ABI Research also found that the most successful money-making apps have typically been utility apps often used for business purposes, or <a href="http://www.bgr.com/tag/iOS">iOS</a> games that utilize in-app purchases, though in both cases the money comes from a remarkably small number of customers. Read on for ABI Research&#8217;s press release. <span id="more-139368"></span></p>
<blockquote><p><strong>3% of Users Account for One-Fifth of All Money Spent on Mobile Apps</strong></p>
<p>LONDON &#8211; May 14, 2012<br />
​According to a US consumer survey conducted by ABI Research, about two-thirds of app users have spent money on an application on at least one occasion. Among these paying users, the mean spend was $14 per month. Behind the seemingly high average amount there are, however, some striking findings.</p>
<p>Senior analyst Aapo Markkanen explains, “The median amount among the consumers who spend money on apps is much lower than the average, just $7.50 per month. This reflects the disproportionate role of big spenders as a revenue source. The highest-spending 3% of all app users account for nearly 20% of the total spend, while over 70% spends either nothing or very little.”</p>
<p>The numbers also reflect certain trends in different app categories. Thus far, the releases that have best succeeded in making money have typically been utility apps often used for business purposes, or iOS games monetized through strings of in-app purchases. In both cases the money comes from a remarkably small base of customers. Is there anything developers can do to boost the conversion rate from free to premium?</p>
<p>Markkanen has two recommendations. “First, don’t get obsessed by mobile and apps, but remember also the web,” he adds. “Most of the successful app concepts either support, or are supported by, a web component. Second, see your product through a long-term lens, asking yourself what could convince your customers to still engage with the app in two years’ time. Evernote, for example, has excelled at both. It has skillfully combined the web and the mobile, and at the same time it has also managed to become a habit for many of its users. It demonstrates that the longer its customers stick around with a free version of an app, the likelier they’re going to convert to its premium version.”</p></blockquote>
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		<title>Wake up call: 59% of mobile apps don&#8217;t earn enough to break even</title>
		<link>http://www.bgr.com/2012/05/09/mobile-apps-infographic-wake-up-call/</link>
		<comments>http://www.bgr.com/2012/05/09/mobile-apps-infographic-wake-up-call/#comments</comments>
		<pubDate>Wed, 09 May 2012 16:35:35 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app sales]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[developing]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[revenue]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=138690</guid>
		<description><![CDATA[With Instagram recently having been acquired by Facebook for $1 billion and OMGPOP, makers of Draw Something, cashing in for $200 million, developers are attacking the mobile app space with a renewed vigor. Before jumping head first into a new project aiming to be the next big acquisition target, developers might be wise to look over a white paper recently put together by App Promo. App Promo conducted a study last month in an effort to investigate how well mobile developers are performing in this crowded space. In its survey, the company found that a staggering 59% of mobile apps do not generate enough money to break even. Only 12% of developers earn $50,000 or more from their apps, and]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/09/mobile-apps-infographic-wake-up-call"><img class="size-full wp-image-67809 aligncenter" title="iPhone WhatsApp" src="http://www-bgr-com.vimg.net/wp-content/uploads/2010/11/WhatsApp-iPhone.jpg" alt="More than half of mobile apps don't earn enough to break even" width="652" height="435" /></a></center>
<p>With Instagram recently having been <a href="http://www.bgr.com/2012/04/09/facebook-paying-1-billion-for-instagram/">acquired by Facebook for $1 billion</a> and OMGPOP, makers of Draw Something, <a href="http://www.bgr.com/2012/03/21/zynga-buys-draw-something-creator-omgpop/">cashing in for $200 million</a>, developers are attacking the mobile app space with a renewed vigor. Before jumping head first into a new project aiming to be the next big acquisition target, developers might be wise to look over a white paper recently put together by App Promo.<span id="more-138690"></span></p>
<p>App Promo conducted a study last month in an effort to investigate how well mobile developers are performing in this crowded space. In its survey, the company found that a staggering 59% of mobile apps do not generate enough money to break even. Only 12% of developers earn $50,000 or more from their apps, and these developers were found to have big marketing budgets of $30,000 or more. They also spend about 14% of their time focusing on marketing on average.</p>
<p>&#8220;With over a million applications in the market across platforms, app publishers are finding it increasingly challenging to cut through the noise and get their apps discovered and downloaded,&#8221; the firm wrote in its white paper. &#8220;Those developers that spend money and time on marketing outside of the app stores found the most success based on the revenue they had earned for their app. This core finding echoes what we believe as a leading app marketing and strategy firm, that in order to make an app a successful business you need to ensure that you have a budget and time allocated to marketing and promoting your app.&#8221;</p>
<p>The firm concludes that application discovery is a huge barrier in the crowded mobile software space, and a solid marketing strategy is of the utmost importance as a result. App Promo&#8217;s research is based on data collected from a survey of &#8220;over 100 qualified app developers,&#8221; and an infographic outlining key data points from App Promo&#8217;s study follows below.</p>
<center><img class="size-full wp-image-138695 aligncenter" title="wake-up-mobile-apps-infographic" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/05/wake-up-mobile-apps-infographic.jpg" alt="" width="652" height="879" /></center>
<p><a href="http://app-promo.com/wake-up-call-infographic/">Read</a></p>
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		<title>Google Play Store surpasses 15 billion downloads</title>
		<link>http://www.bgr.com/2012/05/08/google-play-15-billion-downloads/</link>
		<comments>http://www.bgr.com/2012/05/08/google-play-15-billion-downloads/#comments</comments>
		<pubDate>Tue, 08 May 2012 19:50:56 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Play Store]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=138603</guid>
		<description><![CDATA[After reports surfaced claiming the Google Play Store was about to reach 15 billion app downloads, Google confirmed to TechCrunch that it reached the milestone “a few weeks ago.” Apple reached the same number of downloads in July 2011 and recently surpassed 25 billion downloads in March. The gap between the two marketplaces seems to be widening slightly, with Google seeing about 1 billion app downloads per month while Apple is serving about 1.25 billion app downloads per month. The Google Play Store currently has more than 500,000 apps, while Apple&#8217;s App Store has some 600,000. There have been reports, however, that claim iOS developers are making more money than their Android counterparts. Analyst Horace Dediu noted that up until]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/08/google-play-15-billion-downloads"><img class="size-full wp-image-133961 aligncenter" title="Android Robot" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/03/android-robot-green-black.jpeg" alt="Google Play Store surpasses 15 billion downloads" width="652" height="379" /></a></center>
<p>After reports surfaced claiming the Google Play Store was about to reach 15 billion app downloads, Google confirmed to <em>TechCrunch</em> that it reached the milestone “a few weeks ago.” Apple reached the same number of downloads in July 2011 and <a href="http://www.bgr.com/2012/03/05/apples-app-store-reaches-25-billion-downloads/">recently surpassed 25 billion downloads in March</a>. The gap between the two marketplaces seems to be widening slightly, with Google seeing about 1 billion app downloads per month while Apple is serving about 1.25 billion app downloads per month. The Google Play Store currently has <a href="http://www.bgr.com/2012/02/27/google-850000-android-devices-activated-each-day-450000-apps-in-market/">more than 500,000 apps</a>, while <a href="http://www.bgr.com/2011/12/12/apples-mac-app-store-passes-100-million-downloads/">Apple&#8217;s App Store has some 600,000</a>. There have been reports, however, that claim iOS developers are making more money than their Android counterparts. Analyst Horace Dediu noted that up until the end of January 2012, Google has paid developers $320 million compared to $4 billion from Apple, but the Cupertino-based company&#8217;s app download rate is reportedly slowing, having fallen by 30% in March. Google expects to earn $35.9 million from its app store this year. <span id="more-138603"></span></p>
<p><a href="http://techcrunch.com/2012/05/07/google-play-about-to-pass-15-billion-downloads-pssht-it-did-that-weeks-ago/">Read</a></p>
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		<title>New iPhone app enables self-destructing sext messages</title>
		<link>http://www.bgr.com/2012/05/07/snapchat-self-destructing-sext-messages/</link>
		<comments>http://www.bgr.com/2012/05/07/snapchat-self-destructing-sext-messages/#comments</comments>
		<pubDate>Mon, 07 May 2012 19:30:10 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sexting]]></category>
		<category><![CDATA[Smartphones]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=138548</guid>
		<description><![CDATA[Sexting, or the act of sending sexually explicit messages or photographs between mobile phones, continues to grow increasingly popular. Mobile users often have private photos posted to the Internet without their permission, and politicians and celebrities alike have taken explicit photos that using mobile devices that were eventually leaked. Unfortunately for Anthony Weiner, the congressman wasn&#8217;t aware of an iPhone app by the name of Snapchat. The program is available for free in Apple&#8217;s App Store and allows users to send photos that self-destruct within 1-10 seconds. Images cannot be saved in the app, and Snapchat will even notify users if the recipient takes a screenshot — though there is no way to prevent screenshots from being taken, of course. It]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/07/snapchat-self-destructing-sext-messages"><img class="size-large wp-image-138556 aligncenter" title="Snapchat" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/05/snapchat-645x483.png" alt="New iPhone app enables self-destructing sext messages" width="645" height="483" /></a></center>
<p>Sexting, or the act of sending sexually explicit messages or photographs between mobile phones, continues to grow increasingly popular. Mobile users often have private photos posted to the Internet without their permission, and politicians and celebrities alike have taken explicit photos that using mobile devices that were eventually leaked. Unfortunately for Anthony Weiner, the congressman wasn&#8217;t aware of an <a href="http://www.bgr.com/tag/iphone">iPhone</a> app by the name of Snapchat. The program is available for free in Apple&#8217;s App Store and allows users to send photos that self-destruct within 1-10 seconds. Images cannot be saved in the app, and Snapchat will even notify users if the recipient takes a screenshot — though there is no way to prevent screenshots from being taken, of course. It should also be noted that images are stored on the developer&#8217;s servers, and while the company “attempt(s) to delete image data as soon as possible after the message is transmitted,” it cannot guarantee messages will always be deleted. “Messages, therefore, are sent at the risk of the user,” the company&#8217;s privacy policy warns. <span id="more-138548"></span></p>
<p>[Via <a href="http://www.forbes.com/sites/kashmirhill/2012/05/07/fantastic-theres-a-quick-erase-app-for-sending-your-nude-photos/">Forbes</a>]</p>
<p><a href="http://itunes.apple.com/us/app/snapchat/id447188370?mt=8">Read</a></p>
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		<title>AT&amp;T unveils home automation and security solution</title>
		<link>http://www.bgr.com/2012/05/07/att-digital-home-automation-security/</link>
		<comments>http://www.bgr.com/2012/05/07/att-digital-home-automation-security/#comments</comments>
		<pubDate>Mon, 07 May 2012 04:01:50 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Services]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[AT&T Digital Life]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home security]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=138404</guid>
		<description><![CDATA[AT&#38;T on Monday unveiled a new end-to-end suite of home automation and home security services ahead of the annual CTIA Wireless convention in New Orleans, Louisiana. Dubbed AT&#38;T Digital Life, the carrier&#8217;s new offering is an IP-based solution that includes home security and automation features, professional installation and monitoring services, and software for PCs, tablets or smartphones that allows users to monitor and control system features remotely from anywhere in the world. &#8220;AT&#38;T Digital Life will change the way people live, work and play &#8212; and meets a clear need in the market,&#8221; AT&#38;T SVP of Digital Life said in a statement. &#8220;The service is smart, simple and customer centric– freeing homeowners to do the things they want to do without]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/07/att-digital-home-automation-security"><img class="size-full wp-image-138405 aligncenter" title="AT&amp;T Digital Life" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/05/att-digital-life.jpg" alt="AT&amp;T Digital Life home automation and security" width="652" height="489" /></a></center>
<p>AT&amp;T on Monday unveiled a new end-to-end suite of home automation and home security services ahead of the annual CTIA Wireless convention in New Orleans, Louisiana. Dubbed AT&amp;T Digital Life, the carrier&#8217;s new offering is an IP-based solution that includes home security and automation features, professional installation and monitoring services, and software for PCs, tablets or smartphones that allows users to monitor and control system features remotely from anywhere in the world. &#8220;AT&amp;T Digital Life will change the way people live, work and play &#8212; and meets a clear need in the market,&#8221; AT&amp;T SVP of Digital Life said in a statement. &#8220;The service is smart, simple and customer centric– freeing homeowners to do the things they want to do without compromising on the things they need to do to care for family and home.&#8221; AT&amp;T will begin trialing its new Digital Life service in Atlanta, Georgia and Dallas, Texas this summer. Digital Life subscribers will not be required to subscribe to AT&amp;T&#8217;s wireless services. The carrier&#8217;s full press release follows below.<span id="more-138404"></span></p>
<blockquote>
<div style="text-align: center;"><strong>AT&amp;T PLANS NATIONWIDE LAUNCH OF WIRELESS-CENTRIC </strong></div>
<div style="text-align: center;"><strong>HOME SECURITY AND AUTOMATION SERVICES </strong></div>
<div style="text-align: center;"><em>New Group Created to Offer Portfolio of Digital Life Services</em></div>
<div style="text-align: center;"><em>Trials Planned in Dallas and Atlanta This Summer</em></div>
<div style="text-align: center;"><em>Easy-to-Use Platform Lets Consumers Bring Their Own Broadband</em></div>
<div>DALLAS, MAY 7, 2012 – Checking on the welfare of loved ones, protecting your home from intruders, fire or water damage,  unlocking a door for the repairman or changing the temperature setting on the thermostat – and doing it from wherever you happen to be, here or abroad  – can be as easy as if you were right at home.</div>
<div>AT&amp;T today announced plans for a new portfolio of all-digital, IP-based home security monitoring and automation services.  Called AT&amp;T Digital LifeTM, the services will give users unparalleled control and security of their homes using any web-enabled device, PCs, tablets and smartphones, regardless of wireless carrier.</div>
<div>AT&amp;T plans to begin trials in Atlanta and Dallas this summer.</div>
<div>Managed by a newly created Digital Life group, the remote monitoring and automation portfolio will feature web-based access to automation, energy and water controls, as well as professionally monitored security services.</div>
<div>“The AT&amp;T Digital Life service has the potential to take home monitoring and home security solutions to another level,” said Larry Hettick, Research Director, Consumer Services, for Current Analysis. “The service promises to be as robust as anything in the marketplace today backed by the trusted AT&amp;T brand. I am particularly impressed with its IP-based wireless platform, plans for a nationwide offering, and a wide range of devices that can be monitored and viewed from any carrier’s wireless or wireline Internet connection. These consumer-friendly capabilities will help grow this industry.”</div>
<div>AT&amp;T Digital Life will feature a robust lineup of connected devices like:</div>
<div>
<ul>
<li>Cameras</li>
<li>Window/door sensors</li>
<li>Smoke, carbon monoxide, motion and glass break sensors</li>
<li>Door locks</li>
<li>Thermostats</li>
<li>Moisture detection</li>
<li>Appliance power controls</li>
</ul>
</div>
<div>The devices will be wirelessly enabled to connect to the IP-based AT&amp;T Digital Life platform inside the home.</div>
<div>&#8220;AT&amp;T Digital Life will change the way people live, work and play &#8212; and meets a clear need in the market,” said Kevin Petersen, senior vice president, Digital Life, AT&amp;T Mobility.  “The service is smart, simple and customer centric– freeing homeowners to do the things they want to do without compromising on the things they need to do to care for family and home.”</div>
<div>Unique Digital Life Trial Features</div>
<div>AT&amp;T Digital Life will include numerous unique features and benefits:</div>
<div>
<ul>
<li>Professional installation of the platform, sensors and other devices</li>
<li>Integrated, wirelessly enabled platform that combines home security and automation capabilities</li>
<li>AT&amp;T owned and operated 24/7 security monitoring centers</li>
<li>A state-of-the-art user interface application, which allows customers to customize a solution based on individual needs, and the ability to manage and control their services from the U.S. or while traveling abroad</li>
<li>The option to experience and purchase the service in AT&amp;T’s distribution channels, including AT&amp;T company-owned retail stores. The service will also be made available for purchase on att.com when available commercially.</li>
<li>The ability to add more features and services after the initial installation, hassle free</li>
<li>The Digital Life platform includes built-in AT&amp;T mobile internet service and will also be capable of</li>
<li>Wi-Fi, Z-Wave, and wired broadband connections. Trial subscribers can use their own wired broadband solution with the Digital Life system and can access the service and remotely control the products from smartphones, tablets and PCs, regardless of carrier.</li>
</ul>
</div>
<div>“We’re planning a unique suite of services, from start to finish, that will give homeowners control of their property and their possessions through an easy to navigate user interface,” Petersen said.  “Our focus is on providing our customers with a comprehensive home security and automation solution that offers the best possible customer experience, and uses the most advanced mobile internet technology on the market to make their lives easier and keep their families and property safer.”</div>
<div>In February, AT&amp;T announced plans to launch an SDK for international providers to equip global service providers with capabilities to offer customizable, web-based home automation, energy and security services to their subscribers.</div>
<div>For the complete array of AT&amp;T offerings, visit www.att.com/CTIA.  To learn more about Digital Life availability, visit www.att.com/digitallife.</div>
</blockquote>
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		<title>BlackBerry 10, webOS and the platform predicament</title>
		<link>http://www.bgr.com/2012/05/02/blackberry-10-webos/</link>
		<comments>http://www.bgr.com/2012/05/02/blackberry-10-webos/#comments</comments>
		<pubDate>Wed, 02 May 2012 15:10:14 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[BlackBerry 10]]></category>
		<category><![CDATA[Galaxy S3]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 5]]></category>
		<category><![CDATA[iPhone 6]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[new iPhone]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=137966</guid>
		<description><![CDATA[During the annual Consumer Electronics Show in January 2009, a struggling smartphone company that had once helped shape the mobile industry unveiled its next-generation platform. It was gorgeous. The design was unique and appealing, the gesture-based controls were smart and intuitive, and the company&#8217;s new smartphone operating system offered a breath of fresh air in an industry dominated by just two major players, Apple and Google. On August 18th, 2011, less than three years after this promising new platform was unveiled, it was effectively laid to rest. During the annual BlackBerry World conference on Tuesday, a struggling smartphone company that had once helped shape the mobile industry unveiled its next-generation platform. It was gorgeous. The design was unique and appealing,]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/05/02/blackberry-10-webos/"><img class="size-full wp-image-137968 aligncenter" title="BlackBerry 10" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/05/blackberry-10-call.jpg" alt="BlackBerry 10, webOS and the platform predicament" width="652" height="359" /></a></center>
<p>During the annual Consumer Electronics Show in January 2009, a struggling smartphone company that had once helped shape the mobile industry unveiled its next-generation platform. It was gorgeous. The design was unique and appealing, the gesture-based controls were smart and intuitive, and the company&#8217;s new smartphone operating system offered a breath of fresh air in an industry dominated by just two major players, Apple and Google.</p>
<p>On August 18th, 2011, less than three years after this promising new platform was unveiled, <a href="http://www.bgr.com/2011/08/18/and-then-there-were-four/">it was effectively laid to rest</a>.</p>
<p><span id="more-137966"></span></p>
<p>During the annual BlackBerry World conference on Tuesday, a struggling smartphone company that had once helped shape the mobile industry unveiled its next-generation platform. It was gorgeous. The design was unique and appealing, the gesture-based controls were smart and intuitive, and the company&#8217;s new smartphone operating system offered a breath of fresh air in an industry dominated by just two major players, Apple and Google.</p>
<p>Yes, history is repeating itself.</p>
<p>There are too many comparisons between Research In Motion today and Palm in late 2008 and early 2009 to count. Ignoring the similarities between Palm and HP&#8217;s webOS platform and BlackBerry 10 is ignoring the obvious: a sleek UI that deviates from industry leaders and innovates in several key areas, sky-high ambitions, aspirations of pushing the platform beyond smartphones and onto various other products, and a seemingly impossible lead to overcome. RIM is in a much better place than Palm was at that time, of course, with a much larger user base, better performance and more resources at its disposal. Despite these advantages, however, both of these stories may end up sharing the same final chapter if RIM can&#8217;t find a way to tip the scales in its favor.</p>
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<p><a href="http://www.bgr.com/2012/01/23/meet-rims-new-ceo-video/">New chief executive Thorsten Heins</a> took the stage on Tuesday and <a href="http://www.bgr.com/2012/05/01/live-from-rims-blackberry-world-2012-keynote/">showed the world an operating system</a> that looks absolutely nothing like BlackBerry 7. This is a very good thing. Based on RIM&#8217;s PlayBook OS, BlackBerry 10 appears to have the fit and finish of a modern mobile platform at this early stage. The UI is a complete overhaul compared to RIM&#8217;s current smartphone OS, and while Heins&#8217;s preview was very brief, we saw a number of exciting new features unveiled.</p>
<p>RIM showed us an interesting take on predictive text input that places words above various keys lying in the path of letters the user might type. A simple flick gesture will then complete the word. This solution is more elegant and logical than existing options that place a list of word recommendations across the top of the virtual keypad, and it is nice to see RIM innovating in a space it led for so long.</p>
<p>The camera software in BlackBerry 10 is fascinating as well. RIM&#8217;s next-generation smartphones will capture a series of photographs in the background as the user snaps an image. This will allow users to cycle regions of the image forward or backward in time to correct closed eyes or alter other aspects of a photo.</p>
<p>The problem, however, is that features like these won&#8217;t sell phones, regardless of how innovative and exciting they might be.</p>
<p>These features are a small piece of a massive puzzle that must be arranged in just the right order to allow a third player to emerge and succeed in today&#8217;s market. Apple&#8217;s iOS and Google&#8217;s Android have tremendous momentum, proven ecosystems and developer support, widespread carrier support and massive marketing budgets helping to sustain their success.</p>
<p>To say RIM has its work cut out for it is an understatement of monumental proportions. Plainly put, right now is likely the worst time in smartphone history to launch a new platform.</p>
<p>Apple and Google lead in the smartphone platform race by a staggering margin, and Nokia and Microsoft have a head start in terms of using innovation, <a href="http://www.bgr.com/2012/04/03/nokia-lumia-900-review/">a spectacular product</a> and boatloads of cash in attempt to establish a successful third platform. And in terms of smartphone profits, <a href="http://www.bgr.com/2012/04/30/apple-samsung-take-profit/">that&#8217;s a two-horse race as well right now</a>.</p>
<p>At some point in the coming years, other platforms will undoubtedly emerge and find success in the smartphone space. The odds are not in a contender&#8217;s favor today, however, as Apple and Google are both at the top of their game. To make matters somehow even worse for RIM, its first BlackBerry 10 smartphone will likely launch in the very same month as Apple&#8217;s next-generation iPhone, which <a href="http://www.bgr.com/2011/12/27/apple-to-launch-completely-redesigned-iphone-in-fall-2012/">BGR expects to feature a complete redesign when it is released this fall</a>.</p>
<p>BlackBerry 10 is shaping up to be an impressive platform, and we&#8217;ve only seen the tip of the iceberg. It looks elegant, well thought-out and very powerful — just like webOS. Whether or not RIM can avoid a similar fate for its mobile platform remains to be seen, but unfortunately, we haven&#8217;t been shown anything compelling or significantly differentiated thus far that suggests this will be the case. For RIM&#8217;s sake, and for the sake of smartphone users everywhere who are hungry for a viable new platform, let&#8217;s hope that changes.</p>
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		<title>iOS developers plan an alternative to WWDC after sell out</title>
		<link>http://www.bgr.com/2012/04/27/ios-developers-plan-an-alternative-to-wwdc-after-sell-out/</link>
		<comments>http://www.bgr.com/2012/04/27/ios-developers-plan-an-alternative-to-wwdc-after-sell-out/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 04:00:52 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Indie Developer Labs]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[WWDC]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=137190</guid>
		<description><![CDATA[Apple&#8217;s Worldwide Developer Conference is scheduled to take place in San Francisco from June 11th to June 15th. Tickets for the event sold out in less than two hours, leaving many West Coast developers in the dark, and the Cupertino-based company is enforcing restrictions this year that prevent tickets from being transferred. For developers who aren&#8217;t interested in legally changing their name to get past Apple&#8217;s restrictions, there is an alternative — Indie Developer Labs. &#8220;Indie Developer Labs is an open area where developers are provided with space to work, free Wi-Fi, and an open environment to connect with other developers. Our mission is to help foster the collaborative spirit of the Apple developer community,&#8221; the organizers said, adding that]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/26/ios-developers-plan-an-alternative-to-wwdc-after-sell-out"><img class="size-full wp-image-137194 aligncenter" title="IDL" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/IDL.jpg" alt="" width="640" height="282" /></a></center>
<p><a href="http://www.bgr.com/2012/04/25/apples-wwdc-2012-kicks-off-june-11th/">Apple&#8217;s Worldwide Developer Conference</a> is scheduled to take place in San Francisco from June 11th to June 15th. Tickets for the event sold out in less than two hours, leaving many West Coast developers in the dark, and the Cupertino-based company is enforcing restrictions this year that prevent tickets from being transferred. For developers who <a href="http://www.bgr.com/2012/04/26/man-offers-to-legally-change-name-for-a-ticket-to-apples-wwdc/">aren&#8217;t interested in legally changing their name</a> to get past Apple&#8217;s restrictions, there is an alternative — Indie Developer Labs. &#8220;Indie Developer Labs is an open area where developers are provided with space to work, free Wi-Fi, and an open environment to connect with other developers. Our mission is to help foster the collaborative spirit of the Apple developer community,&#8221; the organizers said, adding that a hackathon event is being planned as well. The event is being organized by Kyle Kinkade, Craig Fox and Nate True, who are looking to &#8220;help the developer community have a place to collaborate during WWDC.&#8221; IDL will take place from June 12th to June 15th in San Francisco, just blocks away from where Apple&#8217;s event will be held at the Moscone Center. <span id="more-137190"></span></p>
<p><a href="http://www.indiedevlab.com/">Read</a></p>
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		<title>Two-thirds of Americans unwilling to spend over $50 on mobile data</title>
		<link>http://www.bgr.com/2012/04/26/two-thirds-of-americans-unwilling-to-spend-over-50-on-mobile-data/</link>
		<comments>http://www.bgr.com/2012/04/26/two-thirds-of-americans-unwilling-to-spend-over-50-on-mobile-data/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 02:45:28 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[carriers]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Parks Associates]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[unlimited data]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=137143</guid>
		<description><![CDATA[A new study from Parks Associates found that two-thirds of U.S. consumers are unwilling to spend more than $50 per month on mobile data plans, while almost half of smartphone users were unsure how much data they consumed each month.  The report highlights the risks carriers face as they try to shift consumers from unlimited data plans to usage-based ones. &#8220;Moving mobile users to usage-based plans will be difficult and painful, but changes are necessary for operators to maintain revenues,&#8221; said Harry Wang, Director of Mobile Research at Parks Associates. &#8220;Operators would benefit by recasting mobile data services as experience-driven in order to reduce price sensitivity, fend off competition, and keep their mobile data revenue engine humming.&#8221; The firm believes that]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/26/two-thirds-of-americans-unwilling-to-spend-over-50-on-mobile-data"><img class="size-full wp-image-134847 aligncenter" title="att-iphone-4s-bgr" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/att-iphone-4s-bgr.jpeg" alt="" width="652" height="435" /></a></center>
<p>A new study from Parks Associates found that two-thirds of U.S. consumers are unwilling to spend more than $50 per month on mobile data plans, while almost half of smartphone users were unsure how much data they consumed each month.  The report highlights the risks carriers face as they try to shift consumers from unlimited data plans to usage-based ones. &#8220;Moving mobile users to usage-based plans will be difficult and painful, but changes are necessary for operators to maintain revenues,&#8221; said Harry Wang, Director of Mobile Research at Parks Associates. &#8220;Operators would benefit by recasting mobile data services as experience-driven in order to reduce price sensitivity, fend off competition, and keep their mobile data revenue engine humming.&#8221; The firm believes that in order for carriers to maximize their revenues, they should tie in their offerings to popular apps and services, including TV, music, books, newspapers, games, location-based services, and social activities, rather than charging consumers per megabyte. Read on for Parks Associates&#8217;s press release. <span id="more-137143"></span></p>
<blockquote><p><strong>Parks Associates: Two-thirds of U.S. Mobile Consumers Won&#8217;t Pay more than $50/Month for Mobile Data</strong></p>
<p>DALLAS, April 25, 2012 /PRNewswire/ &#8212; Parks Associates research finds two-thirds of U.S. consumers planning to purchase a smartphone are unwilling to pay more than $50 per month for mobile data plans while almost 50% of smartphone users do not know how much mobile data they use each month. The firm&#8217;s analysts say these findings, from the report Mobile Data and Applications: Market Update, highlight the risks to mobile operators as they try to shift from unlimited to usage-based mobile data plans.</p>
<p>&#8220;Operators need to create new value propositions for their data services,&#8221; said Harry Wang, Director, Mobile Research, Parks Associates. &#8220;U.S. consumers are accustomed to unlimited data use for one fixed price. They are reluctantly embracing the capped data plan tiers, but they have high price sensitivity and will rebel against byte-tracking. Operators need to shift consumers&#8217; perception away from raw data to the experience created by their data services.&#8221;</p>
<p>Parks Associates finds over 90% of U.S. smartphone owners have downloaded apps since product purchase, at an average of two apps per month. Worldwide, consumers will spend over $14 billion on smartphone app downloads in 2012. To maximize their revenues, operators need to tie their offerings to popular apps and services, including TV, music, books, newspapers, games, location-based services, and social activities, rather than charging consumers per megabyte.</p>
<p>&#8220;Moving mobile users to usage-based plans will be difficult and painful, but changes are necessary for operators to maintain revenues,&#8221; Wang said. &#8220;Operators would benefit by recasting mobile data services as experience-driven in order to reduce price sensitivity, fend off competition, and keep their mobile data revenue engine humming.&#8221;</p>
<p>Parks Associates will discuss operator strategies to monetize mobile data and redefine consumers&#8217; 4G experience at CONNECTIONS™: The Digital Living Conference and Showcase, June 5-7, co-located with TIA 2012 in Dallas, Texas.</p></blockquote>
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		<title>Zune Desktop software will no longer be able to access Marketplace</title>
		<link>http://www.bgr.com/2012/04/25/zune-desktop-software-will-no-longer-be-able-to-access-marketplace/</link>
		<comments>http://www.bgr.com/2012/04/25/zune-desktop-software-will-no-longer-be-able-to-access-marketplace/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 02:30:52 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Windows Phone 7.5]]></category>
		<category><![CDATA[Zune]]></category>
		<category><![CDATA[Zune Desktop software]]></category>
		<category><![CDATA[Zune HD]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=136952</guid>
		<description><![CDATA[Microsoft on Tuesday announced on its Windows Phone Blog two changes regarding its Windows Phone Marketplace that will &#8220;help pave the way for new store features and new apps in the months ahead.&#8221; The Redmond-based company will be removing the option to shop for Windows Phone apps from the Zune Desktop software and will now require handsets to be running Windows Phone 7.5 to buy and download new apps, or update existing ones. The Zune Music Marketplace will remain open, and the software will be used to back up music and photos, and to install updates on the Zune HD. [Via WMPowerUser] Read]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/25/zune-desktop-software-will-no-longer-be-able-to-access-marketplace"><img class="size-full wp-image-107933 aligncenter" title="BGR-htc-titan-windows-phone-microsoft-sign" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/10/BGR-htc-titan-windows-phone-microsoft-sign.jpg" alt="" width="652" height="489" /></a></center>
<p>Microsoft on Tuesday announced on its Windows Phone Blog two changes regarding its Windows Phone Marketplace that will &#8220;help pave the way for new store features and new apps in the months ahead.&#8221; The Redmond-based company will be removing the option to shop for Windows Phone apps from the Zune Desktop software and will now require handsets to be running <a href="http://www.bgr.com/2011/09/27/windows-phone-7-5-mango-first-impressions/">Windows Phone 7.5</a> to buy and download new apps, or update existing ones. The Zune Music Marketplace will remain open, and the software will be used to back up music and photos, and to install updates on the Zune HD. <span id="more-136952"></span></p>
<p>[Via <a href="http://wmpoweruser.com/zune-desktop-software-demoted-will-no-longer-be-able-to-access-marketplace/">WMPowerUser</a>]</p>
<p><a href="http://windowsteamblog.com/windows_phone/b/windowsphone/archive/2012/04/24/two-marketplace-changes-and-how-they-affect-you.aspx">Read</a></p>
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		<title>&#8216;HackStore&#8217; brings Cydia-like app store to Macs</title>
		<link>http://www.bgr.com/2012/04/25/hackstore-brings-cydia-like-app-store-to-macs/</link>
		<comments>http://www.bgr.com/2012/04/25/hackstore-brings-cydia-like-app-store-to-macs/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 22:25:05 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[HackStore]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[os x]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=136917</guid>
		<description><![CDATA[A group of developers in Russia recently launched the &#8220;HackStore,&#8221; a centralized location for third-party OS X applications. Like Cydia on iOS, the HackStore is a software hub that allows developers to distribute applications without having to endure Apple&#8217;s approval process. The developers behind the project claim that piracy will not be tolerated in their app store, though it is unclear exactly what measures they are taking to prevent pirated software from being distributed through the HackStore. &#8220;The biggest Mac Appstore problem is that they limit their users in everything, without giving an opportunity to expand these limits,&#8221; HackStore&#8217;s creators wrote on their website. &#8220;This is not correct, because ONLY users should decide which applications they should install and which]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/25/hackstore-brings-cydia-like-app-store-to-macs"><img class="size-full wp-image-136919 aligncenter" title="hackstore-screenshot" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/hackstore-screenshot.jpg" alt="" width="652" height="373" /></a></center>
<p>A group of developers in Russia recently launched the &#8220;HackStore,&#8221; a centralized location for third-party OS X applications. Like Cydia on iOS, the HackStore is a software hub that allows developers to distribute applications without having to endure Apple&#8217;s approval process. The developers behind the project claim that piracy will not be tolerated in their app store, though it is unclear exactly what measures they are taking to prevent pirated software from being distributed through the HackStore. &#8220;The biggest Mac Appstore problem is that they limit their users in everything, without giving an opportunity to expand these limits,&#8221; HackStore&#8217;s creators wrote on their website. &#8220;This is not correct, because ONLY users should decide which applications they should install and which one do not. We think HackStore [will] break through the narrow confines of Mac Appstore.&#8221;<span id="more-136917"></span></p>
<p>[Via <a href="http://www.engadget.com/2012/04/25/hackstore-is-like-cydia-for-mac-os-x-replaces-walled-garden-wit/">Engadget</a>]</p>
<p><a href="http://www.hack-store.com/the-hackstore/">Read</a></p>
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		<title>Developer earns over $1,000 per day with a Windows Phone game</title>
		<link>http://www.bgr.com/2012/04/19/developer-earns-over-1000-per-day-with-a-windows-phone-game/</link>
		<comments>http://www.bgr.com/2012/04/19/developer-earns-over-1000-per-day-with-a-windows-phone-game/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 22:50:32 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[FourBros Studio]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Smartphone]]></category>
		<category><![CDATA[Taptitude]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=136331</guid>
		<description><![CDATA[While Microsoft&#8217;s Windows Phone platform may not be as big as Apple and Google&#8217;s offerings, it is still possible for app developers to find success on the emerging operating system. A year ago, FourBros Studio launched a free game called Taptitude on the Windows Phone Marketplace. The game, as of today, has earned the company over $100,000 in revenue and boasts more than 300,000 users, Business Insider reported on Thursday. Interestingly enough, the company&#8217;s revenue has spiked since the launch of Nokia&#8217;s Windows Phones. FourBros Studio uses Microsoft&#8217;s pubCenter, along with a service called AdDuplex, to sell advertisements on Taptitude, which is now making roughly $1,000 a day and averaging over 1 million daily impressions. The success of FourBros Studio could encourage]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/19/developer-earns-over-1000-per-day-with-a-windows-phone-game"><img class="size-full wp-image-134327 aligncenter" title="BGR-nokia-lumia-900-top-nowm" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/BGR-nokia-lumia-900-top-nowm.jpg" alt="" width="652" height="435" /></a></center>
<p>While <a href="http://www.bgr.com/tag/windows-phone/">Microsoft&#8217;s Windows Phone platform</a> may not be as big as Apple and Google&#8217;s offerings, it is still possible for app developers to find success on the emerging operating system. A year ago, FourBros Studio launched a free game called Taptitude on the Windows Phone Marketplace. The game, as of today, has earned the company over $100,000 in revenue and boasts more than 300,000 users, <em>Business Insider</em> reported on Thursday. Interestingly enough, the company&#8217;s revenue has spiked since the launch of Nokia&#8217;s Windows Phones. FourBros Studio uses Microsoft&#8217;s pubCenter, along with a service called AdDuplex, to sell advertisements on Taptitude, which is now making roughly $1,000 a day and averaging over 1 million daily impressions. The success of FourBros Studio could encourage more developers to join the Windows Phone platform, which has <a href="http://www.bgr.com/2012/04/09/windows-phone-will-only-account-for-2-of-app-downloads-in-2012-firm-says/">struggled to gain market share since launching more than a year ago</a>.<span id="more-136331"></span></p>
<p><a href="http://www.businessinsider.com/these-guys-are-making-over-1000-a-day-with-a-windows-phone-game-2012-4?op=1">Read</a></p>
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		<title>Google&#8217;s Sergey Brin: Apple and Facebook pose huge threat to Internet freedom</title>
		<link>http://www.bgr.com/2012/04/16/googles-sergey-brin-apple-and-facebook-pose-huge-threat-to-internet-freedom/</link>
		<comments>http://www.bgr.com/2012/04/16/googles-sergey-brin-apple-and-facebook-pose-huge-threat-to-internet-freedom/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 16:30:01 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Internet freedom]]></category>
		<category><![CDATA[Iran]]></category>
		<category><![CDATA[MPAA]]></category>
		<category><![CDATA[Open]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[RIAA]]></category>
		<category><![CDATA[Sergey Brin]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=135683</guid>
		<description><![CDATA[Google co-founder Sergey Brin said during an interview published on Sunday that Apple and Facebook pose serious threats to Internet freedom because of their closed approaches to software. While speaking with The Guardian, Brin said there are &#8221;very powerful forces that have lined up against the open Internet on all sides and around the world. I am more worried than I have been in the past. It&#8217;s scary.&#8221; The executive pointed to the &#8220;walled-garden&#8221; philosophy that sees companies like Apple and Facebook maintain tight control over third-party software on their respective platforms as the cause for his concerns. Read on for more. Brin voiced concerns that this closed approach prevents companies like Google from accessing the information stored on the companies&#8217;]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/16/googles-sergey-brin-apple-and-facebook-pose-huge-threat-to-internet-freedom"><img class="size-full wp-image-135684 aligncenter" title="google-sign-9" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/google-sign-9.jpg" alt="" width="652" height="434" /></a></center>
<p>Google co-founder Sergey Brin said during an interview published on Sunday that Apple and Facebook pose serious threats to Internet freedom because of their closed approaches to software. While speaking with <em>The Guardian</em>, Brin said there are &#8221;very powerful forces that have lined up against the open Internet on all sides and around the world. I am more worried than I have been in the past. It&#8217;s scary.&#8221; The executive pointed to the &#8220;walled-garden&#8221; philosophy that sees companies like Apple and Facebook maintain tight control over third-party software on their respective platforms as the cause for his concerns. Read on for more.<span id="more-135683"></span></p>
<p>Brin voiced concerns that this closed approach prevents companies like Google from accessing the information stored on the companies&#8217; networks, possibly revealing one of the main causes for his position. &#8221;There&#8217;s a lot to be lost,&#8221; Brin said. &#8220;For example, all the information in apps, that data is not crawlable by web crawlers. You can&#8217;t search it.&#8221;</p>
<p>The Google co-founder acknowledged that there are much more serious threats to freedom on the Web than his company&#8217;s two nearest rivals, however — namely the efforts of countries like China, Saudi Arabia and Iran to censor and restrict access to the Internet. Brin also noted that the entertainment industry&#8217;s anti-piracy efforts stand to impede Internet freedom.</p>
<p><a href="http://www.guardian.co.uk/technology/2012/apr/15/web-freedom-threat-google-brin">Read</a></p>
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		<title>Major Android vulnerability gives apps access to sensitive data without permission</title>
		<link>http://www.bgr.com/2012/04/11/major-android-vulnerability-gives-apps-access-to-sensitive-data-without-permission/</link>
		<comments>http://www.bgr.com/2012/04/11/major-android-vulnerability-gives-apps-access-to-sensitive-data-without-permission/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:15:53 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app permissions]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[permission]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=135245</guid>
		<description><![CDATA[The security of the Android mobile platform has always been a topic of debate. Due to Google&#8217;s open ecosystem and less invasive app policing policies, researchers argue that the Google Play marketplace is home to numerous malicious apps. Reports have surfaced over the past few years that claimed even applications from legitimate companies — such as Facebook, Skype and Path — were exploiting Android permissions and secretly accessing data. Paul Brodeur of Leviathan Security had a simple question: what data can an app access when it has no permissions? What he found may be shocking. Brodeur created a special Android application that explores what data can be harvested from a device when the app has no permissions. The researcher found]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/11/major-android-vulnerability-gives-apps-access-to-sensitive-data-without-permission"><img class="size-full wp-image-108796 aligncenter" title="Sad-Android-Robot110" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/10/Sad-Android-Robot110.jpeg" alt="" width="650" height="406" /></a></center>
<p>The security of the Android mobile platform has always been a topic of debate. Due to Google&#8217;s open ecosystem and less invasive app policing policies, researchers argue that the <a href="http://www.bgr.com/2012/03/06/google-announces-google-play-to-replace-android-market-video/">Google Play marketplace</a> is home to numerous malicious apps. Reports have surfaced over the past few years that claimed even applications from legitimate companies — such as <a href="http://www.bgr.com/2011/08/12/facebook-stole-every-contact-and-phone-number-in-your-phone-heres-how-to-undo-the-damage/">Facebook</a>, Skype and Path — were <a href="http://www.bgr.com/2012/02/07/popular-path-app-revealed-to-secretly-upload-all-iphone-contacts-to-its-servers/">exploiting Android permissions and secretly accessing data</a>. Paul Brodeur of Leviathan Security had a simple question: what data can an app access when it has no permissions? What he found may be shocking. <span id="more-135245"></span></p>
<p>Brodeur created a special Android application that explores what data can be harvested from a device when the app has no permissions. The researcher found that his application was able to access the SD card, various system information and unique handset identification data. Access to the SD card provided Brodeur with information to all files that were not hidden, including photos, backups and any external configuration files. He states, however, that &#8220;while it&#8217;s possible to fetch the contents of all those files, I’ll leave it to someone else to decide what files should be grabbed and which are going to be boring.&#8221;</p>
<p>The second slew of information the application was able to access was located in the /data/system/packages.list file, which allowed the software to determine what apps are currently installed on a device. Brodeur was also able to scan each installed application&#8217;s directory to determine whether sensitive data could be read and accessed. This feature could be used by malware in an attempt to find apps with weak-permission vulnerabilities.</p>
<p>The last piece of information Brodeur&#8217;s application was able to gather regards a handset&#8217;s identifiable information. Without the &#8220;PHONE_STATE&#8221; permission, an application is not able to read the International Mobile Equipment Identity (IMEI) or International Mobile Subscriber Identity (IMSI). With no permissions, however, Brodeur&#8217;s app was still able to access the GSM and SIM vendor IDs. The researcher was also able to access the /proc/version pseudofile, which reveals the kernel version, Android ID and name of the custom ROM installed, if there is one.</p>
<p>Brodeur cautions Android users about suspicious applications, claiming any installed app can execute these actions without any user interaction or permissions. The researcher goes on to note that even without an Internet permission, he was able to use something called the URI ACTION_VIEW Intent to open a browser and export any collected data.</p>
<p>The researcher&#8217;s application was tested on Android 4.0.3 Ice Cream Sandwich and Android 2.3.5 Gingerbread.</p>
<p><a href="http://leviathansecurity.com/blog/archives/17-Zero-Permission-Android-Applications.html">Read</a></p>
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		<title>Instagram becomes No. 1 free iOS app for the first time ever after Facebook acquisition</title>
		<link>http://www.bgr.com/2012/04/11/instagram-becomes-no-1-free-ios-app-for-the-first-time-ever-after-facebook-acquisition/</link>
		<comments>http://www.bgr.com/2012/04/11/instagram-becomes-no-1-free-ios-app-for-the-first-time-ever-after-facebook-acquisition/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 13:35:45 +0000</pubDate>
		<dc:creator>Dan Graziano</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[No. 1]]></category>
		<category><![CDATA[photo sharing]]></category>
		<category><![CDATA[social network]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=135220</guid>
		<description><![CDATA[Facebook&#8217;s $1 billion acquisition of Instagram has had a great impact on the photo-sharing app&#8217;s popularity. Despite public outcry with some users looking to delete their accounts, Instagram continues to add users by the millions. The media coverage has benefited the company greatly and on Tuesday evening, Instagram became the N0. 1 free app in Apple&#8217;s App Store for the first time ever. The company recently revealed that it had surpassed 30 million users on the iPhone, and combined with the success of the Android version and Facebook&#8217;s user base, it won&#8217;t be long until the photo-sharing app surpasses 50 million users and beyond. Read]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/11/instagram-becomes-no-1-free-ios-app-for-the-first-time-ever-after-facebook-acquisition"><img class="size-full wp-image-135228 aligncenter" title="instagram" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/04/instagram.jpg" alt="" width="428" height="428" /></a></center>
<p><a href="http://www.bgr.com/2012/04/09/facebook-paying-1-billion-for-instagram/">Facebook&#8217;s $1 billion acquisition of Instagram</a> has had a great impact on the photo-sharing app&#8217;s popularity. Despite public outcry with <a href="http://www.bgr.com/2012/04/10/how-to-delete-your-instagram-account/">some users looking to delete their accounts</a>, Instagram <a href="http://www.bgr.com/2012/04/10/instagram-for-android-tops-5-million-downloads-in-under-a-week">continues to add users by the millions</a>. The media coverage has benefited the company greatly and on Tuesday evening, Instagram became the N0. 1 free app in Apple&#8217;s App Store for the first time ever. The company recently revealed that it had surpassed 30 million users on the iPhone, and combined with the success of the Android version and Facebook&#8217;s user base, it won&#8217;t be long until the photo-sharing app surpasses 50 million users and beyond. <span id="more-135220"></span></p>
<p><a href="https://twitter.com/#!/instagram/status/189845445458132992">Read</a></p>
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		<title>Amazon announces In-App Purchasing to take on Apple, Google [video]</title>
		<link>http://www.bgr.com/2012/04/10/amazon-planning-in-app-purchases-to-take-on-apple-google/</link>
		<comments>http://www.bgr.com/2012/04/10/amazon-planning-in-app-purchases-to-take-on-apple-google/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 13:30:13 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Services]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Amazon Appstore]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[in-app purchasing]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=135058</guid>
		<description><![CDATA[Amazon on Tuesday announced a new mechanism that will facilitate in-app purchases within mobile applications available for download in the Amazon Appstore. Much like the services currently offered in iOS apps by Apple, in BlackBerry apps by RIM and in Android apps by Google, Amazon&#8217;s new system will allow developers to sell additional content, level packs, new features and more from within their apps. &#8221;Amazon Appstore’s In-App Purchasing service enables developers to generate more revenue from their apps,&#8221; Amazon Appstore director Aaron Rubenson said in a statement. &#8220;In-App Purchasing is simple to integrate and gives developers access to millions of Amazon customers who are already familiar with Amazon’s 1-Click payment system. Many of Amazon Appstore’s customers have shopped with Amazon before]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2012/04/10/amazon-planning-in-app-purchases-to-take-on-apple-google-video"><img class="size-full wp-image-127540 aligncenter" title="amazon-sign" src="http://www-bgr-com.vimg.net/wp-content/uploads/2012/02/amazon-sign.jpg" alt="" width="652" height="435" /></a></center>
<p>Amazon on Tuesday announced a new mechanism that will facilitate in-app purchases within mobile applications available for download in the Amazon Appstore. Much like the services currently offered in iOS apps by Apple, in BlackBerry apps by RIM and in Android apps by Google, Amazon&#8217;s new system will allow developers to sell additional content, level packs, new features and more from within their apps. &#8221;Amazon Appstore’s In-App Purchasing service enables developers to generate more revenue from their apps,&#8221; Amazon Appstore director Aaron Rubenson said in a statement. &#8220;In-App Purchasing is simple to integrate and gives developers access to millions of Amazon customers who are already familiar with Amazon’s 1-Click payment system. Many of Amazon Appstore’s customers have shopped with Amazon before and they trust Amazon’s easy payment process, which leads to higher conversion of developers’ in-app content and subscriptions.&#8221; Amazon&#8217;s press release follows below, along with a video detailing the new service.<span id="more-135058"></span></p>
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<blockquote>
<p style="text-align: center;"><strong>Amazon Appstore Announces In-App Purchasing Service for Kindle Fire and Other Android Devices</strong><br />
<em>Developers can now offer digital content and subscriptions within apps and games using Amazon’s</em><br />
<em> 1-Click purchasing</em></p>
<p>SEATTLE – April 10, 2012 – (NASDAQ: AMZN) – Amazon.com, Inc. today announced an In-App Purchasing (IAP) service, making it easy for Amazon Appstore developers to offer digital content and subscriptions for purchase within apps and games that are available on millions of Kindle Fires and other Android devices.</p>
<p>Amazon Appstore’s In-App Purchasing service is simple for developers to integrate and helps monetize their apps and games, while offering customers a seamless and secure 1-Click purchasing experience.  Top developers including ZeptoLab, Disney, Glu Mobile Inc., Storm8, Social Gaming Network, Gameloft, G5 Entertainment Inc,. and top publishers like Condé<strong> </strong>Nast, Dow Jones and New York Post have already integrated Amazon Appstore’s In-App Purchasing API and are offering millions of Amazon customers in-app content and subscriptions.  To learn more, developers can watch a video about Amazon’s In-App Purchasing service at  http://www.youtube.com/amazonappstoredev.  To find the Quick Start Guide, sample code, tutorials and FAQs, visit the Amazon Appstore Developer Portal at http://developer.amazon.com/appstore.</p>
<p>“Amazon Appstore’s In-App Purchasing service enables developers to generate more revenue from their apps,” said Aaron Rubenson, Director of Amazon Appstore. “In-App Purchasing is simple to integrate and gives developers access to millions of Amazon customers who are already familiar with Amazon’s 1-Click payment system. Many of Amazon Appstore’s customers have shopped with Amazon before and they trust Amazon’s easy payment process, which leads to higher conversion of developers’ in-app content and subscriptions.”</p>
<p><em>G5 Entertainment</em></p>
<p>“We found that by offering a product with IAP, rather than other monetization types, our conversion rates went up as did our revenue on a per title basis,” said Larissa McCleary, Director of Marketing at G5 Entertainment, Inc., creator of Virtual City Playground and Mahjong Artifacts. “Although our experience on Amazon has always been great, we are thrilled now that IAP is available.”</p>
<p><em>Social Gaming Network</em></p>
<p>“Amazon&#8217;s in-app purchasing solution created a great way for us to reduce friction and drive more revenue from our games, as millions of people already have Amazon accounts,” said Michael Ritter, Senior Vice President Licensing &amp; Distribution at Social Gaming Network, maker of Warp Rush, Dress Up Fashion, Bird&#8217;s the Word, and Night of the Living Dead Defense.  “Kindle Fire already has a well-integrated store front and marketplace to distribute mobile games.  By enabling in-app purchases we are able to be more flexible in pricing. We can release free games, provide updates and enhancements, and continue to monetize.”</p>
<p><em>Storm8</em></p>
<p>“With Amazon’s impressive track record and tremendous success with the Kindle, we knew the Appstore would be a hit, so we signed up right away. And when we heard that Amazon was launching the SDK with in-app purchasing, it was a no-brainer for us to integrate,” said Perry Tam, CEO and Co-Founder at Storm8, producer of games such as Restaurant Story, Bakery Story, Farm Story, Fashion Story.  “Our experience with the Amazon Appstore has been great. We were thrilled when they decided to add in-app purchasing support to their SDK, and the Amazon team worked closely with us throughout the beta test for this feature. Our games quickly gained traction on the platform; all of the Storm8 apps hit the Appstore’s Top 10 list within a week of launching.”</p>
<p><em>New York Post</em></p>
<p>“By integrating In-App Purchasing, our goal was to offer Amazon&#8217;s frictionless purchasing experience to our customers. This includes the ability for customers to easily subscribe using 1-Click, take advantage of a 14-day free trial, and to auto-renew,” said David Rozzi, Director of Digital Projects at New York Post.  “We’re excited about the results so far, and we look forward to continuing to provide content to customers on Kindle Fire and other Android devices.”</p>
<p><em>Mobile Deluxe</em></p>
<p>“Implementing the Amazon Appstore for Android In-App Purchasing solution was a piece of cake.  We were able to turn it around and get it into internal testing within a few days’ time,” said Sean Thompson, Vice President of Production, Mobile Deluxe. “The documentation was top notch and the SDK contained everything we needed to test the implementation.”</p>
<p><em>Adobe</em></p>
<p>&#8220;The Amazon Appstore SDK made it easy for us to enable Digital Publishing Suite to support in application purchasing of both single issues and subscriptions of digital magazines on Kindle Fire,&#8221; said Zeke Koch, Senior Director, Product Management, Digital Publishing at Adobe. &#8220;Amazon’s well-designed API and rapid support allowed us to help our enterprise publishing customers be first on the Fire.”</p>
<p>To see how simple it is to integrate, developers can watch a video about Amazon’s In-App Purchasing service at www.youtube.com/amazonappstoreforandroid.  Several of the In-App Purchasing beta test participants will share best practices via the Amazon Appstore Developer Blog at www.amazonappstoredev.com and on Twitter (@amznappstoredev). Learn more about Amazon Appstore Developer Services and submit apps online through the Amazon Appstore Developer Portal at http://developer.amazon.com/appstore.</p></blockquote>
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