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	<title>BGR: The Three Biggest Letters In Tech &#187; downloads</title>
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		<title>Windows Phone Marketplace now home to 50,000 applications</title>
		<link>http://www.bgr.com/2011/12/28/windows-phone-marketplace-now-home-to-50000-applications/</link>
		<comments>http://www.bgr.com/2011/12/28/windows-phone-marketplace-now-home-to-50000-applications/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 06:45:21 +0000</pubDate>
		<dc:creator>Todd Haselton</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=118214</guid>
		<description><![CDATA[Microsoft&#8217;s Windows Phone Marketplace is reportedly now home to more than 50,000 applications. That&#8217;s a relatively small figure taking into consideration that Apple&#8217;s iTunes App Store now boasts more than 500,000 apps and the Android Market is estimated to offer almost as many. However, it is double the amount of applications that were available just five months ago, in July, when the Windows Phone Marketplace only offered 25,000 apps. All About Windows Phone, which first reported the milestone and went into great detail showing the app spread, said 17,276 new Windows Phone applications were published in the last 90 days while 8,010 apps were added in the last 30 days. The site also noted that entertainment is the most popular category, with]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/12/27/windows-phone-marketplace-now-home-to-50000-applications"><img class="size-full wp-image-118215 aligncenter" title="windowsphone-apps" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/12/windowsphone-apps.jpg" alt="" width="652" height="421" /></a></center>
<p>Microsoft&#8217;s Windows Phone Marketplace is reportedly now home to more than 50,000 applications. That&#8217;s a relatively small figure taking into consideration that Apple&#8217;s iTunes App Store now boasts <a href="http://www.bgr.com/2011/12/12/apples-mac-app-store-passes-100-million-downloads/">more than 500,000 apps</a> and the <a href="http://www.bgr.com/2011/10/21/android-market-surpasses-500000-published-apps/">Android Market is estimated to offer almost as many</a>. However, it is <a href="http://www.bgr.com/2011/07/02/windows-phone-marketplace-now-home-to-more-than-25000-apps/">double the amount of applications that were available just five months ago</a>, in July, when the Windows Phone Marketplace only offered 25,000 apps. <em>All About Windows Phone</em>, which first reported the milestone and went into great detail showing the app spread, said 17,276 new Windows Phone applications were published in the last 90 days while 8,010 apps were added in the last 30 days. The site also noted that entertainment is the most popular category, with 15% of all Windows Phone applications falling into that group. The entertainment category is followed by books and reference (14%), games (14%) and tools and productivity (15%). <em>All About Windows Phone </em>also estimates that 58% of the apps in the store are free, 14% are paid but come with a free trial and 29% are pay-for only.<span id="more-118214"></span></p>
<p><a href="http://allaboutwindowsphone.com/news/item/13913_Windows_Phone_Marketplace_pass.php">Read</a></p>
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		<item>
		<title>Apple&#8217;s &#8217;12 Days of Christmas&#8217; app brings 12 days of iTunes freebies</title>
		<link>http://www.bgr.com/2011/12/26/apples-12-days-of-christmas-app-brings-12-days-of-itunes-freebies/</link>
		<comments>http://www.bgr.com/2011/12/26/apples-12-days-of-christmas-app-brings-12-days-of-itunes-freebies/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 16:05:28 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[12 days of Christmas]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=117985</guid>
		<description><![CDATA[Apple on Monday released the 2012 edition of its &#8220;12 Days of Christmas&#8221; application for iOS devices. From December 26th through January 6th, Apple is giving away free iTunes content including songs, music videos, apps and books to iOS device owners. New content is accessible through the app each day and free downloads will expire after 24 hours. Monday kicks things off with several Coldplay songs and videos, which can be downloaded for free until new downloads are made available on Tuesday. Apple&#8217;s 12 Days of Christmas app is compatible with the iPhone 4S, iPhone 4, iPhone 3GS, iPad 2 and iPad as well as the third and fourth-generation iPod touch devices, so users of older iOS device models are]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/12/26/apples-12-days-of-christmas-app-brings-12-days-of-itunes-freebies"><img class="size-full wp-image-117986 aligncenter" title="apple-12-days-christmas-2011" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/12/apple-12-days-christmas-2011.jpeg" alt="" width="334" height="480" /></a></center>
<p>Apple on Monday released the 2012 edition of its &#8220;12 Days of Christmas&#8221; application for iOS devices. From December 26th through January 6th, Apple is giving away free iTunes content including songs, music videos, apps and books to iOS device owners. New content is accessible through the app each day and free downloads will expire after 24 hours. Monday kicks things off with several Coldplay songs and videos, which can be downloaded for free until new downloads are made available on Tuesday. Apple&#8217;s 12 Days of Christmas app is compatible with the iPhone 4S, iPhone 4, iPhone 3GS, iPad 2 and iPad as well as the third and fourth-generation iPod touch devices, so users of older iOS device models are out of luck this holiday season. The app is currently available in the U.K. with U.S. availability expected at a later point in time.<span id="more-117985"></span></p>
<p><a href="http://itunes.apple.com/gb/app/itunes-12-days-of-christmas/id479672983?mt=8">Read</a> [iTunes link]</p>
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		<title>Google unveils enhanced Google Music service for Android, Web</title>
		<link>http://www.bgr.com/2011/11/16/google-unveils-enhanced-google-music-service-for-android/</link>
		<comments>http://www.bgr.com/2011/11/16/google-unveils-enhanced-google-music-service-for-android/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 22:17:01 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Breaking]]></category>
		<category><![CDATA[Services]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free songs]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Music]]></category>
		<category><![CDATA[Purchase]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=113008</guid>
		<description><![CDATA[Google on Wednesday took the wraps off a new and improved music service. Building onto &#8220;Music Beta by Google,&#8221; Google has launched Google Music, a publicly available cloud-based music services that will be free to users in the United States. Google Music users can add up to 20,000 songs from their local libraries to the cloud and stream them to any number of supported devices over the Internet. &#8220;Pinned&#8221; albums and songs are downloaded to devices and cached for local playback without the need for an Internet connection. Read on for more. The service is integrated with the Android Market, allowing users to purchase 320Kbps songs from within the Market starting at $0.99 a track. Features include a curated music]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/11/16/google-unveils-enhanced-google-music-service-for-android/"><img class="size-full wp-image-113020 aligncenter" title="google-music-event" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/11/google-music-event.jpg" alt="" width="652" height="364" /></a></center>
<p>Google on Wednesday took the wraps off a new and improved music service. Building onto &#8220;Music Beta by Google,&#8221; Google has launched Google Music, a publicly available cloud-based music services that will be free to users in the United States. Google Music users can add up to 20,000 songs from their local libraries to the cloud and stream them to any number of supported devices over the Internet. &#8220;Pinned&#8221; albums and songs are downloaded to devices and cached for local playback without the need for an Internet connection. Read on for more.<span id="more-113008"></span></p>
<p>The service is integrated with the Android Market, allowing users to purchase 320Kbps songs from within the Market starting at $0.99 a track. Features include a curated music section, a recommendation engine, a name-your-own-price self-managed &#8220;artist hub&#8221; for independent artists, integration with YouTube for artists, music playback from within the Market, auto-transfer of purchases to your online locker, carrier billing (T-Mobile will soon become the first carrier to support carrier billing) and several sharing features that are integrated with Google+, Google&#8217;s new social network. Purchased tracks that are shared with users via Google+ can be played once for free, and then users can click through to purchase tracks they want to buy.</p>
<p>In an interesting twist, Google worked with artists including The Rolling Stones, Coldplay, Pearl Jam, Dave Matthews, Shakira and Busta Rhymes to offer tracks and live albums that are exclusive to Google Music and unavailable anywhere else.</p>
<p>EMI Music, Universal, Sony Music Entertainment and 23 independent labels have signed on as content partners. The new enhanced Google Music service is available immediately online, and updated Google Music apps will trickle out to phones and tablets in the coming days.</p>
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		<title>Android said to have overtaken Apple in global mobile app downloads</title>
		<link>http://www.bgr.com/2011/10/25/android-said-to-have-overtaken-apple-in-global-mobile-app-downloads/</link>
		<comments>http://www.bgr.com/2011/10/25/android-said-to-have-overtaken-apple-in-global-mobile-app-downloads/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 12:40:00 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[ABI Research]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Q2 2011]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=109639</guid>
		<description><![CDATA[Applications downloaded to Android devices in the second quarter surpassed the number apps downloaded from Apple&#8217;s iOS App Store. New data from market research and intelligence firm ABI Research shows that Android overtook iOS by a substantial margin in the June quarter, having been responsible for 44% of mobile app downloads around the world compared to iOS at 31%. &#8221;Android’s open source strategy is the main factor for its success,&#8221; said ABI researcher Lim Shiyang in a statement. &#8220;Being a free platform has expanded the Android device install base, which in turn has driven growth in the number of third party multi-platform and mobile operator app stores. These conditions alone explain why Android is the new leader in the mobile application]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/10/25/android-said-to-have-overtaken-apple-in-global-mobile-app-downloads"><img class="size-full wp-image-109640 aligncenter" title="android-market-bag" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/10/android-market-bag.jpg" alt="" width="260" height="356" /></a></center>
<p>Applications downloaded to Android devices in the second quarter surpassed the number apps downloaded from Apple&#8217;s iOS App Store. New data from market research and intelligence firm ABI Research shows that Android overtook iOS by a substantial margin in the June quarter, having been responsible for 44% of mobile app downloads around the world compared to iOS at 31%. &#8221;Android’s open source strategy is the main factor for its success,&#8221; said ABI researcher Lim Shiyang in a statement. &#8220;Being a free platform has expanded the Android device install base, which in turn has driven growth in the number of third party multi-platform and mobile operator app stores. These conditions alone explain why Android is the new leader in the mobile application market.&#8221; ABI notes that the shift can be partially attributed to Android&#8217;s rapid growth during the second quarter. Shipments of iOS devices grew just 9% between April and June compared to 15% in the first quarter, while global shipments of Android devices grew 36% in the June quarter compared to 20% a quarter earlier. Global application downloads this year are expected to reach 29 billion compared to just 9 billion in 2010. ABI&#8217;s full press release follows below.<span id="more-109639"></span></p>
<blockquote><p><strong>Android Overtakes Apple with 44% Worldwide Share of Mobile App Downloads</strong></p>
<p><em>SINGAPORE &#8211; October 24, 2011</em></p>
<p>In Q2 2011, Android overtook iOS to become the market share leader in mobile application downloads. The market shares of Android and iOS were 44% and 31%, respectively.</p>
<p>“Android’s open source strategy is the main factor for its success,” says Lim Shiyang, research associate. “Being a free platform has expanded the Android device install base, which in turn has driven growth in the number of third party multi-platform and mobile operator app stores. These conditions alone explain why Android is the new leader in the mobile application market.”</p>
<p>Recent quarterly shipment growth figures also explain Android’s ascent to the top app download position. iPhone shipment growth in Q2 2011 slowed to 9% from 15% a quarter earlier. In contrast, Android smartphone shipments increased 36% in Q2 2011, compared to 20% in Q1. Android’s install base now exceeds iOS by a factor of 2.4-to-1 worldwide; by 2016 this factor will grow to 3-to-1.</p>
<p>“Despite leading in total mobile application downloads, Android’s app downloads per user still lag behind Apple’s by 2-to-1,” adds Dan Shey, practice director, mobile services. “Apple’s superior monetization policies attracted good developers within its ranks, thus creating a better catalog of apps and customer experience.”</p>
<p>Global app downloads for year-end 2011 are expected to balloon to 29 billion, compared to only nine billion in 2010. Such stellar increases are largely due to the proliferation of smartphones around the world. The total smartphone install base is expected to grow 46% in 2011.</p>
<p>ABI Research’s “<strong>Mobile Applications Market Data</strong>” tracks mobile application downloads and revenues segmented by mobile operating system platform. The database includes historical data and forecasts for application downloads for all major mobile OSs. It also provides mobile application revenue forecasts and an overview of the major mobile application storefronts.</p>
<p>This study is a part of the firm’s Mobile Applications Research Service.</p></blockquote>
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		<title>Berg: Mobile app downloads to grow 57% annually, 98 billion in 2015</title>
		<link>http://www.bgr.com/2011/10/07/berg-mobile-app-downloads-to-grow-57-annually-98-billion-in-2015/</link>
		<comments>http://www.bgr.com/2011/10/07/berg-mobile-app-downloads-to-grow-57-annually-98-billion-in-2015/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 02:00:09 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Berg Insight]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[Tablets]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=107412</guid>
		<description><![CDATA[Arguments have been made that web apps will gain momentum as mobile browsers become more capable, but not everyone sees mobile apps losing momentum any time soon. A new report from Berg Insights suggests that mobile app downloads will continue growing at a compound annual rate of 56.6% between last year and 2015, when nearly 1 trillion apps will be downloaded globally. &#8221;Even though the download numbers will increase during the forecast period, most apps are free to download and app monetisation will be a challenge for developers&#8221;, Berg senior analyst Johan Svanberg said in a statement. &#8220;Free to download monetisation strategies such as in-app advertising and in-app purchasing will be increasingly important. This is especially true in the APAC region,]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/10/07/berg-mobile-app-downloads-to-grow-57-annually-98-billion-in-2015"><img class="size-full wp-image-95906 aligncenter" title="apple-app-store" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/07/apple-app-store110707125242.jpeg" alt="" width="652" height="434" /></a></center>
<p>Arguments have been made that web apps will gain momentum as mobile browsers become more capable, but not everyone sees mobile apps losing momentum any time soon. A new report from Berg Insights suggests that mobile app downloads will continue growing at a compound annual rate of 56.6% between last year and 2015, when nearly 1 trillion apps will be downloaded globally. &#8221;Even though the download numbers will increase during the forecast period, most apps are free to download and app monetisation will be a challenge for developers&#8221;, Berg senior analyst Johan Svanberg said in a statement. &#8220;Free to download monetisation strategies such as in-app advertising and in-app purchasing will be increasingly important. This is especially true in the APAC region, which will account for over 40 percent of all mobile app downloads in 2015.&#8221; Berg Insights&#8217; full press release follows below.<span id="more-107412"></span></p>
<blockquote><p><strong>Berg Insight says 98 billion mobile applications will be downloaded in 2015</strong></p>
<p>Gothenburg, Sweden – October 7, 2011: According to a new research report from the analyst firm Berg Insight, the number of mobile application downloads worldwide will grow at a compound annual growth rate of 56.6 percent between 2010 and 2015 to reach 98 billion at the end of the period. Berg Insight estimates that revenues from paid applications, in-app purchases and subscription services – so called direct revenues – reached € 1.6 billion in 2010. Berg Insight forecasts direct app store revenues to grow at a compound annual growth rate of 40.7 percent to reach € 8.8 billion in 2015. Apple’s iOS is the current leader in direct monetisation of mobile applications and will keep the number one position during the forecast period. The Android and Windows Phone operating systems are anticipated to be number two and three respectively in 2015.</p>
<p>&#8220;Even though the download numbers will increase during the forecast period, most apps are free to download and app monetisation will be a challenge for developers&#8221;, said Johan Svanberg, Senior Analyst, Berg Insight. &#8220;Free to download monetisation strategies such as in-app advertising and in-app purchasing will be increasingly important. This is especially true in the APAC region, which will account for over 40 percent of all mobile app downloads in 2015.&#8221; He adds that for the next coming years, the native mobile app is here to stay. New web technologies such as HTML5 are promising and will eventually be relevant alternatives to native apps. It is also important to remember that web apps and native apps are not mutual exclusives and publishers looking for maximizing reach should develop for the web as well as for the major mobile platforms.</p></blockquote>
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		<title>Bigger isn&#8217;t always better: Nokia Ovi Store apps downloaded 160% more than iOS apps</title>
		<link>http://www.bgr.com/2011/09/07/bigger-isnt-always-better-nokia-ovi-store-apps-downloaded-160-more-than-ios-apps/</link>
		<comments>http://www.bgr.com/2011/09/07/bigger-isnt-always-better-nokia-ovi-store-apps-downloaded-160-more-than-ios-apps/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 18:30:48 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[app downloads]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ovi Store]]></category>
		<category><![CDATA[Q2 2011]]></category>
		<category><![CDATA[research2guidance]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=102996</guid>
		<description><![CDATA[Apple&#8217;s iOS App Store is the world&#8217;s most popular on-device mobile app portal by leaps and bounds, but that doesn&#8217;t necessarily make it the best opportunity for developers according to Berlin, Germany-based market research firm research2guidance. Apple has a wide lead over competitors in terms of overall downloads and the number of applications in its App Store, but individual apps seemingly have a greater chance of success in rival offerings from Nokia, Microsoft and RIM. &#8221;The &#8216;average app&#8217; has a better chance to generate downloads on &#8216;non-hyped&#8217; platforms,&#8221; the firm said in a press release on Wednesday. In the second quarter of 2011, the average application in Nokia&#8217;s Ovi Store generated 160% more daily downloads than the average iOS app in Apple&#8217;s App]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/09/07/bigger-isnt-always-better-nokia-ovi-store-apps-downloaded-160-more-than-ios-apps"><img class="size-full wp-image-102997 aligncenter" title="nokia-n8" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/09/nokia-n8110907171848.jpg" alt="" width="652" height="387" /></a></center>
<p>Apple&#8217;s iOS App Store is the world&#8217;s most popular on-device mobile app portal by leaps and bounds, but that doesn&#8217;t necessarily make it the best opportunity for developers according to Berlin, Germany-based market research firm research2guidance. Apple has a wide lead over competitors in terms of overall downloads and the number of applications in its App Store, but individual apps seemingly have a greater chance of success in rival offerings from Nokia, Microsoft and RIM. &#8221;The &#8216;average app&#8217; has a better chance to generate downloads on &#8216;non-hyped&#8217; platforms,&#8221; the firm said in a press release on Wednesday. In the second quarter of 2011, the average application in Nokia&#8217;s Ovi Store generated 160% more daily downloads than the average iOS app in Apple&#8217;s App Store. Individual apps were downloaded from Microsoft&#8217;s Windows Marketplace 80% more often each day than from the App Store on average, and apps in RIM&#8217;s BlackBerry App World generated 43% more daily downloads than Apple&#8217;s offering. Software titles in Google&#8217;s Android Market were downloaded 5% less often each day compared to the iOS App Store, and Apple had HP&#8217;s webOS App Catalog beat by 95% last quarter. Research2guidance&#8217;s full press release follows below along with a chart outlining the firm&#8217;s second-quarter data.<br />
<span id="more-102996"></span></p>
<center><img class="size-full wp-image-102998 aligncenter" title="BGR-app-downloads-q2-2011" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/09/BGR-app-downloads-q2-2011110907172156.jpg" alt="" width="652" height="489" /></center>
<blockquote><p><strong>Apps On Nokia’s OVI Store Had 2.5 Times Higher Download Numbers In Q2 2011 Compared To Apps on Apple App Store</strong></p>
<p><em>The “average app” has a better chance to generate downloads on “non-hyped” platforms.</em></p>
<p>Despite all the hype around the major platforms Android and iOS, publishers are still overlooking the hidden potentials of the niche players. The Q2 2011 results of our smartphone application monitoring report indicate that those applications published on the less popular platforms, such as WP7 marketplace or Blackberry’s AppWorld, generate significantly more downloads compared to the Apple App Store.</p>
<p>Significantly lower competition, yet a sufficiently large user base that desires apps, are the major reasons for this.  Symbian still retains, by far, the highest potential user base. Even though its users are incomparably less active than iOS’s heavy downloaders, it still generates significant download volumes to Symbian publishers.  This is largely because whilst Apple boasts of its 400,000 apps, the OVI store contains less than a tenth of that number.</p>
<p>Looking into average numbers, the Android Market stands not far behind the Apple App Store.  This quarter, the average Android App attracted just 5% less users than iOS.  Competition is harsh.</p>
<p>However, going in for very small niche platforms may not be the best idea either. LG World! and Samsung’s App Store are struggling to generate user attention.  Although LG has less than 3,000 apps and as a result it is much easier to be discovered there, its user base is just too low.</p>
<p>Although the Symbian platform is seen by some developers to be clumsy and outdated, as well as Nokia’s transition to WP7 which has fuelled discussions as to when Nokia will give up its platform completely, the current status seems to be promising.  Recently, Nokia reported the launch of three new Symbian Smartphones and confirmed that these will not be the last of the products, nor updates, to be delivered on Symbian.</p>
<p>Find other important Q2 2011 market developments in the new volume of the research2guidance <a href="http://www.research2guidance.com/shop/index.php/smartphone-app-market-monitor-1">Smartphone App Market Monitor</a>. The third volume of the report includes a special interest chapter on mobile retail market.</p></blockquote>
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		<slash:comments>46</slash:comments>
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		<title>Nokia Ovi Store now serving 7 million daily downloads</title>
		<link>http://www.bgr.com/2011/07/27/nokia-ovi-store-now-serving-7-million-daily-downloads/</link>
		<comments>http://www.bgr.com/2011/07/27/nokia-ovi-store-now-serving-7-million-daily-downloads/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 03:35:43 +0000</pubDate>
		<dc:creator>Todd Haselton</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[app store]]></category>
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		<guid isPermaLink="false">http://www.bgr.com/?p=97989</guid>
		<description><![CDATA[Nokia recently announced that its Ovi Store has served a record 7.62 million downloads in a single day. The figure is a large jump from the 3 million daily downloads Nokia said the Ovi Store was serving in October of last year. The phone maker attributed its app store&#8217;s popularity to the decision to remove a registration and login requirement from the shop. In addition, Nokia said downloads more than tripled in India, the top country in terms of overall download volume. To put the Ovi Store figures in perspective, earlier this month Apple announced that its iTunes App Store had served a total 15 billion downloads. By Business Insider&#8217;s math, that&#8217;s about of 13 million downloads per day. [Via]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/07/27/nokia-ovi-store-now-serving-7-million-daily-downloads"><img class="size-full wp-image-61063 aligncenter" title="nokia-ovi-storepng" src="http://www-bgr-com.vimg.net/wp-content/uploads/2010/09/nokia-ovi-storepng.jpeg" alt="" width="500" height="364" /></a></center>
<p>Nokia recently announced that its Ovi Store has served a record 7.62 million downloads in a single day. The figure is a large jump from the <a href="http://www.bgr.com/2010/11/18/nokias-ovi-store-now-serves-3-million-downloads-each-day/">3 million daily downloads</a> Nokia said the Ovi Store was serving in October of last year. The phone maker attributed its app store&#8217;s popularity to the decision to remove a registration and login requirement from the shop. In addition, Nokia said downloads more than tripled in India, the top country in terms of overall download volume. To put the Ovi Store figures in perspective, earlier this month Apple announced that its iTunes App Store had served a total <a href="http://www.bgr.com/2011/07/07/apple-announces-new-app-store-milestone-over-15-billion-downloads-served/">15 billion downloads</a>. By <em>Business Insider&#8217;s </em>math, that&#8217;s about of 13 million downloads per day. <span id="more-97989"></span></p>
<p>[Via <a href="http://www.businessinsider.com/nokia-ovi-store-downloads-2011-7">Business Insider</a>]</p>
<p><a href="http://www.developer.nokia.com/Community/Blogs/blog/nokia-developer-news/2011/07/26/ovi-store-tops-7-million-daily-downloads">Read</a></p>
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		<slash:comments>13</slash:comments>
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		<title>Apple&#8217;s OS X Lion downloaded 1 million times on launch day</title>
		<link>http://www.bgr.com/2011/07/21/apples-os-x-lion-downloaded-1-million-times-on-launch-day/</link>
		<comments>http://www.bgr.com/2011/07/21/apples-os-x-lion-downloaded-1-million-times-on-launch-day/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 21:40:10 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[os x]]></category>
		<category><![CDATA[OS X 10.7]]></category>
		<category><![CDATA[OS X Lion]]></category>
		<category><![CDATA[purchases]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=97466</guid>
		<description><![CDATA[Apple&#8217;s OS X Lion was downloaded more than 1 million times during its first day of availability, Apple said on Thursday. The Cupertino-based company made the announcement just as Microsoft announced its earnings results for the fiscal fourth quarter — merely a coincidence, we&#8217;re sure. Presuming these were paid OS X purchases and upgrades, Apple grossed more than $30 million from Lion in just one day. “Lion is off to a great start, user reviews and industry reaction have been fantastic,” said Phil Schiller, Apple&#8217;s SVP of Worldwide Product Marketing, in a statement. “Lion is a huge step forward, it’s not only packed with innovative features but it’s incredibly easy for users to update their Macs to the best OS we’ve ever]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/07/21/apples-os-x-lion-downloaded-1-million-times-on-launch-day"><img class="size-full wp-image-77989 aligncenter" title="lion1" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/02/lion1110224140813.jpeg" alt="" width="600" height="350" /></a></center>
<p>Apple&#8217;s OS X Lion was downloaded more than 1 million times during <a href="http://www.bgr.com/2011/07/20/apple-updates-macbook-airs-and-mac-minis-brings-big-cat-lion-from-safari/">its first day of availability</a>, Apple said on Thursday. The Cupertino-based company made the announcement just as Microsoft announced <a href="http://www.bgr.com/2011/07/21/microsoft-reports-blow-out-q4-record-year-on-xbox-sales/">its earnings results for the fiscal fourth quarter</a> — merely a coincidence, we&#8217;re sure. Presuming these were paid OS X purchases and upgrades, Apple grossed more than $30 million from Lion in just one day. “Lion is off to a great start, user reviews and industry reaction have been fantastic,” said Phil Schiller, Apple&#8217;s SVP of Worldwide Product Marketing, in a statement. “Lion is a huge step forward, it’s not only packed with innovative features but it’s incredibly easy for users to update their Macs to the best OS we’ve ever made.” OS X 10.7 Lion is available now in the Mac App Store for $29.99. Apple&#8217;s full press release follows below.<span id="more-97466"></span></p>
<blockquote><p><strong>Lion Downloads Top One Million in First Day</strong></p>
<p>CUPERTINO, California—July 21, 2011—Apple® today announced that in just one day, over one million users bought and downloaded Mac OS® X Lion, the eighth major release of the world’s most advanced operating system. Available through the Mac® App Store™ for $29.99 (US), users are buying Lion faster than any other OS release in Apple’s history.</p>
<p>“Lion is off to a great start, user reviews and industry reaction have been fantastic,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “Lion is a huge step forward, it’s not only packed with innovative features but it’s incredibly easy for users to update their Macs to the best OS we’ve ever made.”</p>
<p>Lion introduces more than 250 new features to the Mac, including Multi-Touch® gestures; system-wide support for full screen apps; Mission Control, an innovative view of everything running on your Mac; the Mac App Store, the best place to find and explore great software; Launchpad, a new home for all your apps; and a completely redesigned Mail app.</p>
<p>Available in 123 countries, the Mac App Store brings the revolutionary App Store experience to the Mac so you can find great new apps, buy them using your iTunes® account, download and install them in just one step. The Mac App Store offers apps in Education, Games, Graphics &amp; Design, Lifestyle, Productivity, Utilities and other categories. Users can browse new and noteworthy apps, find out what’s hot, see staff favorites, search categories and look up top charts for paid and free apps, as well as user ratings and reviews. The Mac App Store is built right into Lion and available for Snow Leopard® users through Software Update as part of Mac OS X version 10.6.8.</p></blockquote>
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		<slash:comments>33</slash:comments>
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		<title>NPD: $1.85B spent on non-standard gaming content, including mobile games, in Q1</title>
		<link>http://www.bgr.com/2011/07/11/npd-1-85b-spent-on-non-standard-gaming-content-including-mobile-games-in-q1/</link>
		<comments>http://www.bgr.com/2011/07/11/npd-1-85b-spent-on-non-standard-gaming-content-including-mobile-games-in-q1/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 03:30:17 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Games]]></category>
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		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[Q1 2011]]></category>
		<category><![CDATA[rentals]]></category>
		<category><![CDATA[spending]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=96175</guid>
		<description><![CDATA[A staggering $1.85 billion was spent on video game content outside of physical video and PC game hardware and software in the U.S. during the first quarter. The number represents just over 31% of total spending on video games in the U.S., which came in at $5.9 billion in the first quarter of 2011. The impressive stat is noted by The NPD Group in its latest Games Industry: Total Consumer Spend report, which includes used game purchases, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games in this emerging category. The firm notes that physical retail channels still accounted for the the majority of industry sales in the first quarter, but the fact that these newer gaming]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/07/11/npd-1-85b-spent-on-non-standard-gaming-content-including-mobile-games-in-q1"><img class="size-full wp-image-93456 aligncenter" title="gaming-girl" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/06/gaming-girl110614120653.jpg" alt="" width="652" height="403" /></a></center>
<p>A staggering $1.85 billion was spent on video game content outside of physical video and PC game hardware and software in the U.S. during the first quarter. The number represents just over 31% of total spending on video games in the U.S., which came in at $5.9 billion in the first quarter of 2011. The impressive stat is noted by The NPD Group in its latest <em>Games Industry: Total Consumer Spend</em> report, which includes used game purchases, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games in this emerging category. The firm notes that physical retail channels still accounted for the the majority of industry sales in the first quarter, but the fact that these newer gaming channels such as social gaming and mobile gaming have grown to encompass nearly a third of the U.S. gaming industry so quickly speaks volumes to where gaming might be headed in the future. The NPD Group&#8217;s full press release follows below.<span id="more-96175"></span></p>
<p><em>Image source: <a href="http://www.flickr.com/photos/kristenlanea/4900212917/in/set-72157625427648599">Kristen Lanae</a></em></p>
<blockquote>
<center><strong>RESEARCH SHOWS ADDITIONAL $1.85 BILLION SPENT ON </strong><strong>VIDEO GAME CONTENT FOR FIRST QUARTER 2011</strong></center>
<center><em>Total Consumer Spend on Hardware, Content, and Accessories in the U.S. Estimated at $5.9 Billion</em></center>
<p><strong>PORT WASHINGTON, NEW YORK, July 11, 2011</strong> – According to the Q1 2011 <em>Games Industry: Total Consumer Spend </em>report from leading market research company, The NPD Group, in addition to the $2.03 billion spent in the U.S. by consumers on new physical video and PC game software in the first quarter of 2011, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is estimated at $1.85 billion. The total amount spent by consumers on hardware, content and accessories is estimated at $5.9 billion, an increase of 1.5 percent versus Q1 2010.</p>
<p>&#8220;While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,&#8221; said Anita Frazier, industry analyst, The NPD Group. &#8220;Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving games industry.&#8221;</p></blockquote>
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		<slash:comments>8</slash:comments>
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		<title>Apple announces new App Store milestone: over 15 billion downloads served</title>
		<link>http://www.bgr.com/2011/07/07/apple-announces-new-app-store-milestone-over-15-billion-downloads-served/</link>
		<comments>http://www.bgr.com/2011/07/07/apple-announces-new-app-store-milestone-over-15-billion-downloads-served/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 12:49:18 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Breaking]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
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		<category><![CDATA[ipod touch]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=95905</guid>
		<description><![CDATA[Apple on Thursday announced the latest milestone achieved by its industry-shaping App Store: 15 billion downloads served. Apple says the more than 200 million iOS device users around the globe have downloaded 75 apps each on average, making Apple&#8217;s App Store the most popular such offering by a staggering margin. “In just three years, the revolutionary App Store has grown to become the most exciting and successful software marketplace the world has ever seen,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing, in a statement. “Thank you to all of our amazing developers who have filled it with over 425,000 of the coolest apps and to our over 200 million iOS users for surpassing 15 billion downloads.” Apple&#8217;s]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/07/07/apple-announces-new-app-store-milestone-over-15-billion-downloads-served"><img class="size-full wp-image-70957 aligncenter" title="apple-app-store" src="http://www-bgr-com.vimg.net/wp-content/uploads/2010/12/apple-app-store.jpg" alt="" width="652" height="434" /></a></center>
<p>Apple on Thursday announced the latest milestone achieved by its industry-shaping App Store: 15 billion downloads served. Apple says the more than 200 million iOS device users around the globe have downloaded 75 apps each on average, making Apple&#8217;s App Store the most popular such offering by a staggering margin. “In just three years, the revolutionary App Store has grown to become the most exciting and successful software marketplace the world has ever seen,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing, in a statement. “Thank you to all of our amazing developers who have filled it with over 425,000 of the coolest apps and to our over 200 million iOS users for surpassing 15 billion downloads.” Apple&#8217;s full press release follows below.<span id="more-95905"></span></p>
<blockquote><p><strong>Apple’s App Store Downloads Top 15 Billion</strong></p>
<p>CUPERTINO, California—July 7, 2011—Apple® today announced that over 15 billion apps have been downloaded from its revolutionary App Store™ by the more than 200 million iPhone®, iPad® and iPod touch® users worldwide. The App Store offers more than 425,000 apps and developers have created an incredible array of over 100,000 native iPad apps.</p>
<p>“In just three years, the revolutionary App Store has grown to become the most exciting and successful software marketplace the world has ever seen,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “Thank you to all of our amazing developers who have filled it with over 425,000 of the coolest apps and to our over 200 million iOS users for surpassing 15 billion downloads.”</p>
<p>“We sparked musical magic when iPhone users experienced Ocarina three years ago,” said Dr. Ge Wang, a Smule co-founder and assistant professor at Stanford’s Center for Computer Research in Music and Acoustics. “And now with iPad, we’ve created the Magic Piano and Magic Fiddle apps. Who could’ve dreamt an iPad would make its way into the San Francisco Symphony?”</p>
<p>“iPad provides us with an unparalleled mobile device for creating gorgeous, immersive games,” said Mark Rein, vice president and co-founder of Epic Games. “Infinity Blade has been a runaway hit with customers around the world and we couldn’t be more excited about our success on iOS devices.”</p>
<p>“We’re bringing Martha Stewart, Angelina Ballerina, Sesame Street and many more of the world’s most popular books and magazines to iPad,” said Nicholas Callaway, CEO of Callaway Digital Arts. “We knew the iPad was going to be a revolutionary storytelling device, but never could have anticipated it would become so popular, so quickly.”</p>
<p>More than 15 billion apps have been downloaded from the revolutionary App Store and more than 425,000 apps are available, including more than 100,000 native iPad apps, to consumers in 90 countries. Users of the more than 200 million iOS devices around the world can choose from an incredible range of apps in 20 categories, including games, business, news, education, sports, health, reference and travel. Apple has paid developers over $2.5 billion to date.</p></blockquote>
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		<title>Annual mobile app downloads to jump to 182.7 billion by 2015, IDC says</title>
		<link>http://www.bgr.com/2011/06/30/annual-mobile-app-downloads-to-jump-to-182-7-billion-by-2015-idc-says/</link>
		<comments>http://www.bgr.com/2011/06/30/annual-mobile-app-downloads-to-jump-to-182-7-billion-by-2015-idc-says/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 10:31:16 +0000</pubDate>
		<dc:creator>Todd Haselton</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[app downloads]]></category>
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		<guid isPermaLink="false">http://www.bgr.com/?p=95151</guid>
		<description><![CDATA[According to a new report from research firm IDC, annual mobile app downloads are expected to jump from just 10.7 billion in 2010 to 182.7 billion in 2015. The company noted that that developers should keep a close eye on in-app purchases as the primary focus for monetizing applications – a far different approach than the standard method of relying on the initial app purchase. &#8220;This shift is most evident in the free app category, where in-app purchases allow users to buy a more functional version of the app or to turn on additional features,&#8221; the report said. &#8220;In this instance, the mobile apps space is largely emulating the success of mobile games that have long incorporated in-game purchases of]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/06/30/annual-mobile-app-downloads-to-jump-to-182-7-billion-by-2015-idc-says"><img class="size-full wp-image-94070 aligncenter" title="up20arrow" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/06/up20arrow110617194554.jpg" alt="" width="652" height="354" /></a></center>
<p>According to a new report from research firm IDC, annual mobile app downloads are expected to jump from just 10.7 billion in 2010 to 182.7 billion in 2015. The company noted that that developers should keep a close eye on in-app purchases as the primary focus for monetizing applications – a far different approach than the standard method of relying on the initial app purchase. &#8220;This shift is most evident in the free app category, where in-app purchases allow users to buy a more functional version of the app or to turn on additional features,&#8221; the report said. &#8220;In this instance, the mobile apps space is largely emulating the success of mobile games that have long incorporated in-game purchases of additional levels, features, and functionalities as a key revenue source.&#8221; IDC argued that ad-supported applications and those that offer in-app purchase options must continue to keep users attracted over time. &#8220;The user sustainability trifecta of social networking, location, and the cloud are now increasingly being supported by the business model financial trifecta of application store purchases, in-app purchasing, and in-app advertising,&#8221; said Scott Ellison, vice president of mobile and connected consumer platforms at IDC.  Read on for the full release.<span id="more-95151"></span></p>
<blockquote><p><strong>IDC Forecasts Nearly 183 Billion Annual Mobile App Downloads by 2015: Monetization Challenges Driving Business Model Evolution<br />
</strong><br />
28 Jun 2011</p>
<p><strong>FRAMINGHAM, Mass., June 28, 2011 &#8211; </strong>Mobile app downloads are forecast to soar from 10.7 billion in 2010 to 182.7 billion in 2015, according to a new forecast from International Data Corporation (IDC). While this number is impressive, the even bigger story behind the numbers is an impending shift away from the current, near-total reliance upon initial app download purchases as the primary focus of app monetization to a rapidly growing focus on in-app purchasing to fund business models.</p>
<p>This shift is most evident in the free app category, where in-app purchases allow users to buy a more functional version of the app or to turn on additional features. In this instance, the mobile apps space is largely emulating the success of mobile games that have long incorporated in-game purchases of additional levels, features, and functionalities as a key revenue source. This shift became very evident in January with the <em>Appcelerator/IDC 1Q11 Mobile App Developer Survey Report</em>, in which developers reported dramatically increased plans to incorporate in-app purchasing, mobile advertising, and mobile commerce in their apps.</p>
<p>&#8220;App developers are not only focusing on ways to &#8216;appify&#8217; just about every interaction you can think of in your physical and digital worlds, they are now focusing on longer term sustainability issues,&#8221; noted Scott Ellison, vice president, Mobile and Connected Consumer Platforms. &#8220;The user sustainability trifecta of social networking, location, and the cloud are now increasingly being supported by the business model financial trifecta of application store purchases, in-app purchasing, and in-app advertising.&#8221;</p>
<p>Business models that seek to include in-app purchasing and in-app advertising must, by definition, further engage users, both within the app itself and over time. Together these dynamics are driving significant shifts in how apps are conceptualized, the integration of additional services and features like social networking and location to more deeply engage users, and how apps are actually developed in terms of incorporating in-app purchasing.</p>
<p>The IDC study, <em>Worldwide and U.S. Mobile Applications, Storefronts, Developer, and In-App Advertising 2011-2015 Forecast: Emergence of Postdownload Business Models</em> (IDC #228221), provides IDC&#8217;s current and best estimates for the rapidly evolving mobile applications market. The report includes a forecast of annual downloads and revenues for mobile applications, OS-affiliated storefronts, and independent distributors both worldwide and in the United States. Mobile application developer revenue projections are further divided into app unit sales, in-app purchasing, and in-app advertising. IDC&#8217;s outlook on this market is informed by continuous conversations with a wide variety of players in the mobile app marketplace.. Other sources of information include company financial and product announcements, and the <em>Appcelerator/IDC Mobile Developer Report</em>, a quarterly survey of Appcelerator&#8217;s 70,000+ mobile app developer base.</p></blockquote>
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			<wfw:commentRss>http://www.bgr.com/2011/06/30/annual-mobile-app-downloads-to-jump-to-182-7-billion-by-2015-idc-says/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Microsoft shutting down Windows Mobile market, My Phone service</title>
		<link>http://www.bgr.com/2011/06/10/microsoft-shutting-down-windows-mobile-market-my-phone-service/</link>
		<comments>http://www.bgr.com/2011/06/10/microsoft-shutting-down-windows-mobile-market-my-phone-service/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 17:24:07 +0000</pubDate>
		<dc:creator>Jonathan S. Geller</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[My Phone]]></category>
		<category><![CDATA[Windows Mobile]]></category>
		<category><![CDATA[windows mobile 6]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=93232</guid>
		<description><![CDATA[While Microsoft was one of the last to launch an app store on Windows Mobile 6, the company will be the first to shut one down as well. Microsoft has alerted Windows Mobile 6 customers that the company plans to shut down the entire service, including the ability for new developers to submit new applications on July 15th. Though customers will still be able to purchase and redownload apps, we&#8217;re guessing that&#8217;s coming to a close pretty soon as well. Additionally, Microsoft&#8217;s My Phone service — the software and service that backs up data on your phone including multimedia — will be going offline as well on August 7th. The goods news is that there&#8217;s Windows Phone, and this is]]></description>
			<content:encoded><![CDATA[<center><img class="alignnone size-full wp-image-35170" title="windows-mobile-65-500px" src="http://www-bgr-com.vimg.net/wp-content/uploads/2009/09/windows-mobile-65-500px.jpg" alt="" width="500" height="325" /></center>
<p>While Microsoft was one of the last to launch an app store on Windows Mobile 6, the company will be the first to shut one down as well. Microsoft has alerted Windows Mobile 6 customers that the company plans to shut down the entire service, including the ability for new developers to submit new applications on July 15th. Though customers will still be able to purchase and redownload apps, we&#8217;re guessing that&#8217;s coming to a close pretty soon as well. Additionally, Microsoft&#8217;s My Phone service — the software and service that backs up data on your phone including multimedia — will be going offline as well on August 7th. The goods news is that there&#8217;s Windows Phone, and this is a logical step towards shifting consumers over to the new ecosystem.</p>
<p>Thanks, Joshua!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bgr.com/2011/06/10/microsoft-shutting-down-windows-mobile-market-my-phone-service/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
	<media:thumbnail>http://www-bgr-com.vimg.net/wp-content/uploads/2009/09/windows-mobile-65-500px-80x80.jpg</media:thumbnail>	</item>
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		<title>Apple&#8217;s iOS App Store is down</title>
		<link>http://www.bgr.com/2011/06/02/apples-app-store-is-down/</link>
		<comments>http://www.bgr.com/2011/06/02/apples-app-store-is-down/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 18:16:58 +0000</pubDate>
		<dc:creator>Zach Epstein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod touch]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=91995</guid>
		<description><![CDATA[Apple&#8217;s iOS App Store, which is now home to over 500,000 applications, is currently down according to several tips we have received via email. Preliminary reports of the outage first came in shortly after 2:00 p.m. Eastern. The store is accessible and app pages can be opened, but apps cannot be installed on iPhones, iPads or on iPod touch units. Users report that app updates are not being downloaded either, though available updates to appear on the Updates tab. BGR has confirmed the issues on several iOS devices. Oddly, some users are reporting that installations are working sporadically, while others are not able to install any apps at all. Let us know if the App Store is working for you in]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/06/02/apples-app-store-is-down"><img class="size-full wp-image-70962 aligncenter" title="apple-app-store-apps" src="http://www-bgr-com.vimg.net/wp-content/uploads/2010/12/apple-app-store-apps.jpg" alt="" width="652" height="434" /></a></center>
<p>Apple&#8217;s iOS App Store, which is now <a href="http://www.bgr.com/2011/05/24/apples-app-store-now-home-to-over-500000-apps/">home to over 500,000 applications</a>, is currently down according to several tips we have received via email. Preliminary reports of the outage first came in shortly after 2:00 p.m. Eastern. The store is accessible and app pages can be opened, but apps cannot be installed on iPhones, iPads or on iPod touch units. Users report that app updates are not being downloaded either, though available updates to appear on the Updates tab. BGR has confirmed the issues on several iOS devices. Oddly, some users are reporting that installations are working sporadically, while others are not able to install any apps at all. Let us know if the App Store is working for you in the comments below.</p>
<p>UPDATE: Functionality appears to have been restored some time before 2:55 p.m.</p>
]]></content:encoded>
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		<slash:comments>71</slash:comments>
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		<title>Xperia PLAY game sales have been unimpressive</title>
		<link>http://www.bgr.com/2011/05/14/xperia-play-game-sales-have-been-unimpressive/</link>
		<comments>http://www.bgr.com/2011/05/14/xperia-play-game-sales-have-been-unimpressive/#comments</comments>
		<pubDate>Sat, 14 May 2011 11:00:37 +0000</pubDate>
		<dc:creator>Andrew Munchbach</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Ericsson]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xperia]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=89311</guid>
		<description><![CDATA[According to a report by CVG, Android Market downloads of games specifically designed to run on Sony Ericsson&#8217;s Xperia PLAY handset have been extremely low. As evidence in its case, the report hones in on five Play titles that all have under 1,000 total Market downloads: Cool Boarders 2, 100–500; Destruction Derby, 500–1,000; Jumping Flash, 50–100; MediEvil, 100–500; and Syphon Filter, 100–500. Despite this, the handset&#8217;s creator is undeterred. &#8220;There&#8217;s no concerns, it&#8217;s a revolutionary device, it&#8217;s shaking up the market, we&#8217;re very pleased with it,&#8221; said Dominic Heil-Dwyer, head of market development at Sony Ericsson. &#8220;In terms of getting the PlayStation Certified program out, generally, we&#8217;re very happy. I think we&#8217;ll make a full assessment of if it has achieved our expectations fully,]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/05/14/xperia-play-game-sales-have-been-unimpressive"><img class="size-full wp-image-83558 aligncenter" title="xperia-play" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/04/xperia-play110401122538.jpeg" alt="" width="652" height="299" /></a></center>
<p>According to a report by <em>CVG</em>, Android Market downloads of games specifically designed to run on Sony Ericsson&#8217;s Xperia PLAY handset have been extremely low. As evidence in its case, the report hones in on five Play titles that all have under 1,000 total Market downloads: Cool Boarders 2, 100–500; Destruction Derby, 500–1,000; Jumping Flash, 50–100; MediEvil, 100–500; and Syphon Filter, 100–500. Despite this, the handset&#8217;s creator is undeterred. &#8220;There&#8217;s no concerns, it&#8217;s a revolutionary device, it&#8217;s shaking up the market, we&#8217;re very pleased with it,&#8221; said Dominic Heil-Dwyer, head of market development at Sony Ericsson. &#8220;In terms of getting the PlayStation Certified program out, generally, we&#8217;re very happy. I think we&#8217;ll make a full assessment of if it has achieved our expectations fully, further down the line, so we&#8217;re very happy.&#8221; Launched in early April, the device pairs classic gaming controls with the now familiar large-touchscreen smartphone form factor. The Xperia PLAY is scheduled to make its Stateside debut on Verizon Wireless in the coming months.<span id="more-89311"></span></p>
<p><a href="http://www.computerandvideogames.com/300970/news/sony-unconcerned-by-low-xperia-play-psone-game-sales/">Read</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bgr.com/2011/05/14/xperia-play-game-sales-have-been-unimpressive/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
	<media:thumbnail>http://www-bgr-com.vimg.net/wp-content/uploads/2011/04/xperia-play110401122538-80x80.jpg</media:thumbnail>	</item>
		<item>
		<title>CyanogenMod 7 downloaded over 215,000 times</title>
		<link>http://www.bgr.com/2011/05/07/cyanogenmod-7-downloaded-over-215000-times/</link>
		<comments>http://www.bgr.com/2011/05/07/cyanogenmod-7-downloaded-over-215000-times/#comments</comments>
		<pubDate>Sat, 07 May 2011 09:11:34 +0000</pubDate>
		<dc:creator>Andrew Munchbach</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[CyanogenMod]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[rom]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://www.bgr.com/?p=88449</guid>
		<description><![CDATA[CyanogenMod is one of the most popular custom Android ROMs currently available. With a wide rang of supported devices, and active developer community, the Android enhancement gets a fair number of installs. Just how many installs, you ask? CyanogenMod has published statistics for its most recent build — CyanogenMod 7 — and the numbers are quite impressive. Version 7 has been installed 217,894 times at time of article writing. Nearly 45% of those installs occurred in the U.S. and Sweden, with Norway, Finland, and the U.K. rounding out the top five installers. A pretty impressive feat. Congrats to the CyanogenMod development community! Thanks, EZ! Read]]></description>
			<content:encoded><![CDATA[<center><a href="http://www.bgr.com/2011/05/07/cyanogen-mod-7-downloaded-over-215000-times"><img class="size-full wp-image-84659 aligncenter" title="cyanogenmod-7" src="http://www-bgr-com.vimg.net/wp-content/uploads/2011/04/cyanogenmod-7110411112205.jpeg" alt="" width="438" height="438" /></a></center>
<p>CyanogenMod is one of the most popular custom Android ROMs currently available. With a wide rang of supported devices, and active developer community, the Android enhancement gets a fair number of installs. Just how many installs, you ask? CyanogenMod has published statistics for its most recent build — CyanogenMod 7 — and the numbers are quite impressive. Version 7 has been installed 217,894 times at time of article writing. Nearly 45% of those installs occurred in the U.S. and Sweden, with Norway, Finland, and the U.K. rounding out the top five installers. A pretty impressive feat. Congrats to the CyanogenMod development community!</p>
<p>Thanks, EZ!<span id="more-88449"></span></p>
<p><a href="http://stats.cyanogenmod.com/">Read</a></p>
]]></content:encoded>
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		<slash:comments>88</slash:comments>
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